Difference between revisions of "First Missile Room"

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(Add items section)
 
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[[File:FirstMissileRoom.png|x300px]]
 
[[File:FirstMissileRoom.png|x300px]]
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== Early Game ==
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If you can manage a turnaround as you grab the missile, then you can hold the Shot button during the item fanfare, and you will fire a shot as soon as play resumes. Otherwise you'll need to fire the shot after Samus is done turning around.
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Optimally you should do a short-hop mockball after Samus has reached full run speed, which will take about half the room's width.
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{{#ev:youtube|hFKjhizwpUc}}
  
 
== Items ==
 
== Items ==
  
 
* [[List of Missiles#Brinstar 1|Brinstar Missile 1]]
 
* [[List of Missiles#Brinstar 1|Brinstar Missile 1]]

Revision as of 03:57, 2 December 2018

   
Adjacent rooms Construction Zone
   

FirstMissileRoom.png

Early Game

If you can manage a turnaround as you grab the missile, then you can hold the Shot button during the item fanfare, and you will fire a shot as soon as play resumes. Otherwise you'll need to fire the shot after Samus is done turning around.

Optimally you should do a short-hop mockball after Samus has reached full run speed, which will take about half the room's width.

Items