Kamer

From A complete guide to Super Metroid speedrunning
Revision as of 14:39, 26 August 2018 by UNHchabo (talk | contribs) (Note about kagoing)
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Kamer.gif
Damage 40/20/10
Health 20
Size 10 x 8px
Freezable No
Drops
Nothing 2
Small Energy 32
Big Energy 32
Missile 32
Super Missile 2
Power Bomb 2
Invulnerable to:
Beams, Missiles, Super Missiles, Bombs, Powerbombs, Speed Echoes, Shinespark, Pseudo Screw

Because this platform is technically classified as an enemy, it's possible to accidentally kago through it. This is most common when newer players are trying to get through Double Chamber, and are in the middle of a turnaround animation when they touch the platform.