Difference between revisions of "Max% No Powerbombs analysis"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
m
(Updating to current state, with new developments in RTA, NTSC, and TAS.)
Line 1: Line 1:
=== Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 04.05.2018) ===
+
=== Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 02.12.2023) ===
  
The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is 82%.
+
The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is:  80% (RTA proven), or 82% (TAS conditions). This can be increased by 1 if it is allowed for Samus to be softlocked at the end (with two different options for TAS).
  
(1) Lower Norfair can be entered with tool-assistance using Wave, Ice and Grapple, for a Moondance application at the entrance to Gravitron, the lavapit room, without having any powerbombs. From there one can use an Ice-clip to get up in Mickey-Mouse-room and then one can loop around to get into Golden Torizo's room.
+
This count excludes power bomb packs. If power bomb packs are allowed, this adds seven items (under both RTA and TAS conditions).
  
(2) And for the WS-R.-Tank, with tool-assistance one should (in NTSC aswell as PAL) be able to use frozen enemies in the attic of Wrecked Ship to initiate a Moondance setup and carry the built up speed into Bowling room (using Speedbooster to get past the speed blocks).
+
The items that can be collected are listed below. They are flagged as follows:
  
The items that can be collected with tool-assisted superplay are listed below.
+
* TAS:  Only proven in TAS conditions, i.e., has never been replicated RTA.
 +
 
 +
* Softlock:  Collecting this item leads to a softlock, i.e., it cannot be escaped from without using a power bomb.
  
 
== Crateria: ==
 
== Crateria: ==
Line 21: Line 23:
 
* right Gauntlet-Missile
 
* right Gauntlet-Missile
  
* Moat-Missile (probably TAS-only in the NTSC case)
+
* Moat-Missile
  
* upper Ocean-Missile (probably TAS-only in the NTSC case)
+
* upper Ocean-Missile
  
* middle Ocean-Missile (probably TAS-only in the NTSC case)
+
* middle Ocean-Missile
  
* lower Ocean-Missile (probably TAS-only in the NTSC case)
+
* lower Ocean-Missile
  
 
* Parlor-tunnel-Missile
 
* Parlor-tunnel-Missile
Line 49: Line 51:
 
* Kraid-E.-Tank
 
* Kraid-E.-Tank
  
* right Charge-room-E.-Tank (probably TAS-only)
+
* right Charge-room-E.-Tank (TAS)
  
 
* Etecoon-E.-Tank
 
* Etecoon-E.-Tank
Line 63: Line 65:
 
* Blue-Brinstar-E.-Tank-Missile
 
* Blue-Brinstar-E.-Tank-Missile
  
* left Top-Blue-Brinstar-Missile (probably TAS-only)
+
* left Top-Blue-Brinstar-Missile
  
* right Top-Blue-Brinstar-Missile (probably TAS-only)
+
* right Top-Blue-Brinstar-Missile
  
 
* early-SuperMissile-Missile
 
* early-SuperMissile-Missile
Line 76: Line 78:
  
 
* lower Charge-room-Missile
 
* lower Charge-room-Missile
 +
 +
* Waterway-E.-Tank (Softlock)
  
 
* Brinstar-blue-gate-Missile
 
* Brinstar-blue-gate-Missile
Line 91: Line 95:
 
* Grapple
 
* Grapple
  
* Screw Attack (probably TAS-only)
+
* Screw Attack
  
 
* Norfair-R.-Tank
 
* Norfair-R.-Tank
Line 99: Line 103:
 
* Crocomire-E.-Tank
 
* Crocomire-E.-Tank
  
* Fireflea-E.-Tank (probably TAS-only)
+
* Fireflea-E.-Tank
 +
 
 +
* GT-SuperMissile
  
* GT-SuperMissile (probably TAS-only)
+
* GT-Missile (TAS)
  
 
* HighJump-Missile
 
* HighJump-Missile
Line 125: Line 131:
 
* left Norfair-Missile
 
* left Norfair-Missile
  
* Mickey-Mouse-Missile (probably TAS-only)
+
* Mickey-Mouse-Missile
  
* 1st-LNF-Exit-Missile (probably TAS-only)
+
* 1st-LNF-Exit-Missile
  
* 2nd-LNF-Exit-Missile (probably TAS-only)
+
* 2nd-LNF-Exit-Missile
  
 
== Wrecked Ship: ==
 
== Wrecked Ship: ==
  
* Gravity (probably TAS-only in the NTSC case)
+
* Gravity
  
* WS-R.-Tank [but this item would need to be collected last, since one cannot escape from there anymore, and it is the only item of this type among the collectible ones] (probably TAS-only)
+
* WS-R.-Tank (Softlock, TAS)
  
* WS-E.-Tank (probably TAS-only in the NTSC case)
+
* WS-E.-Tank
  
* left WS-SuperMissile (probably TAS-only in the NTSC case)
+
* left WS-SuperMissile
  
* right WS-SuperMissile (probably TAS-only in the NTSC case)
+
* right WS-SuperMissile
  
* WS-R.-Tank-Missile (probably TAS-only in the NTSC case)
+
* WS-R.-Tank-Missile
  
* WS-shaft-Missile (probably TAS-only in the NTSC case)
+
* WS-shaft-Missile
  
* right WS-Missile (probably TAS-only in the NTSC case)
+
* right WS-Missile
  
 
== Maridia: ==
 
== Maridia: ==
  
* Plasma (probably TAS-only in the NTSC case)
+
* Plasma
  
* Spacejump (probably TAS-only in the NTSC case)
+
* Spacejump
  
* Maridia-R.-Tank (probably TAS-only in the NTSC case)
+
* Maridia-R.-Tank
  
* left Maridia-Beach-Missile (probably TAS-only in the NTSC case)
+
* left Maridia-Beach-Missile
  
* right Maridia-Beach-Missile (probably TAS-only in the NTSC case)
+
* right Maridia-Beach-Missile
  
* Maridia-R.-Tank-Missile (probably TAS-only in the NTSC case)
+
* Maridia-R.-Tank-Missile
  
* Maridia-Powerbomb-Missile (probably TAS-only in the NTSC case)
+
* Maridia-Powerbomb-Missile
  
* Mainstreet-Missile (probably TAS-only in the NTSC case)
+
* Mainstreet-Missile
  
* Turtle-Missile (probably TAS-only in the NTSC case)
+
* Turtle-Missile
  
* Snail-Room-Missile (probably TAS-only in the NTSC case)
+
* Snail-Room-Missile
  
* Draygon-Missile (probably TAS-only in the NTSC case)
+
* Draygon-Missile
  
* Maridia-Beach-SuperMissile (probably TAS-only in the NTSC case)
+
* Maridia-Beach-SuperMissile
  
* Mainstreet-SuperMissile (probably TAS-only in the NTSC case)
+
* Mainstreet-SuperMissile
  
* Snail-Room-SuperMissile (probably TAS-only in the NTSC case)
+
* Snail-Room-SuperMissile
  
* Turtle-E.-Tank (probably TAS-only in the NTSC case)
+
* Turtle-E.-Tank
  
* Botwoon-E.-Tank (probably TAS-only in the NTSC case)
+
* Botwoon-E.-Tank
  
 
== Items that cannot be collected: ==
 
== Items that cannot be collected: ==
  
* All 10 powerbomb packs [as sidenote, TAS could pick up early PB, upper-Red-Brinstar-PB, Etecoon-PB, Pink-Brinstar-PB, Crocomire-PB, Fireflea-PB or Maridia-PB as very first powerbomb pack under the above restrictions, in NTSC aswell as PAL]
+
First, note the above list does not contain any power bomb packs. If the goal is instead max% without using power bombs, note seven power bomb packs can be collected:  Alpha Power Bombs, Beta Power Bombs, Etecoons Power Bombs, Mission Impossible Power Bombs, Crocomire Power Bombs, Jail Power Bombs, and Maridia Power Bombs.
  
* X-Ray (due to the powerbomb door and powerbomb block wall being in the way)
+
The following cannot be collected:
 +
 
 +
* X-Ray (due to the powerbomb door in the way: the power bomb blocks can be avoided)
  
 
* Springball (due to a powerbomb block wall in Shaktool's room)
 
* Springball (due to a powerbomb block wall in Shaktool's room)
 
* Waterway-E.-Tank (since the item is past a powerbomb block under Charge beam's location, and no Moondance setup can reach the powerbomb block)
 
  
 
* Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates)
 
* Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates)
Line 201: Line 207:
 
* Kraid-Missile (because it is behind a powerbomb block wall)
 
* Kraid-Missile (because it is behind a powerbomb block wall)
  
* GT-Missile (because the Spacejump-statue is blocked off by a powerbomb block wall and no Moondance can be initiated to clip past the tunnel-block in the acid, and no Crystal Flash can be executed and no Superjumps can be done without X-Ray)
+
* Retro Brinstar Power Bombs (due to a power bomb door on the left and power bomb blocks on the right)
 +
 
 +
* Crateria Power Bombs (due to a power bomb door)
 +
 
 +
* Power Bombs of Shame (due to the power bomb door at the bottom of Red Kihunter Shaft)
 +
 
 +
The following have not been replicated RTA:
 +
 
 +
* Pink Brinstar Wavegate Energy Tank:  This requires 6 frame perfect freezes, which all have to be done blind as the enemy is embedded in the door so it can't be seen.
 +
 
 +
* GT Missile:  TAS has two methods, of moonjump or a clip using a Reserve Tank (for double knockback off of GT) and a stored shinespark. Neither seem very possible RTA.
 +
 
 +
The following lead to a softlock if collected (and thus in a run, only one may be collected):
 +
 
 +
* Waterway Energy Tank:  Although a Grapple supersink can be used to get past the power bomb block on the way in, there is no method to get out without power bombs.
 +
 
 +
* Wrecked Ship Reserve Tank:  Although an ice moonfall may be performed in Attic and a slopekiller allows carrying this to then fall onto the Reserve Tank from above, escaping requires power bombs. Note this has not been replicated RTA (to my knowledge at the time of writing this), but there is no reason it shouldn't be possible.
  
== For players without tool-assistance, 72% currently is the achieved best in PAL and should be the maximum; and for NTSC, the maximum should be 45% by subtracting all the items from the list that were labelled ''probably TAS-only in the NTSC case'' from the collectible items in the PAL case without those that were labelled ''probably TAS-only''. ==
+
== For players without tool-assistance, 72% currently is the current best achieved as a run, where PAL was used. With recent setups, the same is possible in NTSC, although it would be considerably more difficult. ==
  
 
Demonstration videos for the PAL case with 72 collected items:
 
Demonstration videos for the PAL case with 72 collected items:

Revision as of 15:56, 2 December 2023

Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 02.12.2023)

The maximum for PAL and NTSC (with the help of Taco's left-side Green Gate Glitch at the gate to the right of the glass tube) with tool-assistance is: 80% (RTA proven), or 82% (TAS conditions). This can be increased by 1 if it is allowed for Samus to be softlocked at the end (with two different options for TAS).

This count excludes power bomb packs. If power bomb packs are allowed, this adds seven items (under both RTA and TAS conditions).

The items that can be collected are listed below. They are flagged as follows:

  • TAS: Only proven in TAS conditions, i.e., has never been replicated RTA.
  • Softlock: Collecting this item leads to a softlock, i.e., it cannot be escaped from without using a power bomb.

Crateria:

  • Bombs
  • Gauntlet-E.-Tank
  • Crateria-mushroom-path-E.-Tank
  • left Gauntlet-Missile
  • right Gauntlet-Missile
  • Moat-Missile
  • upper Ocean-Missile
  • middle Ocean-Missile
  • lower Ocean-Missile
  • Parlor-tunnel-Missile
  • old-MB-room-Missile

Brinstar:

  • Ball
  • Charge
  • Spazer
  • Varia
  • Brinstar-R-Tank
  • Blue-Brinstar-E.-Tank
  • Kraid-E.-Tank
  • right Charge-room-E.-Tank (TAS)
  • Etecoon-E.-Tank
  • early SuperMissile
  • SporeSpawn-SuperMissile
  • Etecoon-SuperMissile
  • 1.Missiles
  • Blue-Brinstar-E.-Tank-Missile
  • left Top-Blue-Brinstar-Missile
  • right Top-Blue-Brinstar-Missile
  • early-SuperMissile-Missile
  • left Brinstar-R.-Tank-Missile
  • right Brinstar-R.-Tank-Missile
  • upper Charge-room-Missile
  • lower Charge-room-Missile
  • Waterway-E.-Tank (Softlock)
  • Brinstar-blue-gate-Missile

Norfair:

  • Ice
  • Wave
  • Highjump
  • Speedbooster
  • Grapple
  • Screw Attack
  • Norfair-R.-Tank
  • HighJump-E.-Tank
  • Crocomire-E.-Tank
  • Fireflea-E.-Tank
  • GT-SuperMissile
  • GT-Missile (TAS)
  • HighJump-Missile
  • upper Norfair-path-Missile
  • Bubble-Room-Missile
  • Norfair-pre-R.-Tank-room-Missile
  • Norfair-R.-Tank-Missile
  • Speedbooster-Missile
  • Wave-Missile
  • Crocomire-shaft-Missile
  • Grapple-Missile
  • Crocomire-return-path-Missile
  • left Norfair-Missile
  • Mickey-Mouse-Missile
  • 1st-LNF-Exit-Missile
  • 2nd-LNF-Exit-Missile

Wrecked Ship:

  • Gravity
  • WS-R.-Tank (Softlock, TAS)
  • WS-E.-Tank
  • left WS-SuperMissile
  • right WS-SuperMissile
  • WS-R.-Tank-Missile
  • WS-shaft-Missile
  • right WS-Missile

Maridia:

  • Plasma
  • Spacejump
  • Maridia-R.-Tank
  • left Maridia-Beach-Missile
  • right Maridia-Beach-Missile
  • Maridia-R.-Tank-Missile
  • Maridia-Powerbomb-Missile
  • Mainstreet-Missile
  • Turtle-Missile
  • Snail-Room-Missile
  • Draygon-Missile
  • Maridia-Beach-SuperMissile
  • Mainstreet-SuperMissile
  • Snail-Room-SuperMissile
  • Turtle-E.-Tank
  • Botwoon-E.-Tank

Items that cannot be collected:

First, note the above list does not contain any power bomb packs. If the goal is instead max% without using power bombs, note seven power bomb packs can be collected: Alpha Power Bombs, Beta Power Bombs, Etecoons Power Bombs, Mission Impossible Power Bombs, Crocomire Power Bombs, Jail Power Bombs, and Maridia Power Bombs.

The following cannot be collected:

  • X-Ray (due to the powerbomb door in the way: the power bomb blocks can be avoided)
  • Springball (due to a powerbomb block wall in Shaktool's room)
  • Ridley-E.-Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates)
  • Crateria-SuperMissile (because of a yellow and a grey door blocking the room off, and X-Ray-Climb not being an option without X-Ray)
  • early PB-Missile (since it is behind a powerbomb block wall in Red Brinstar)
  • Kraid-Missile (because it is behind a powerbomb block wall)
  • Retro Brinstar Power Bombs (due to a power bomb door on the left and power bomb blocks on the right)
  • Crateria Power Bombs (due to a power bomb door)
  • Power Bombs of Shame (due to the power bomb door at the bottom of Red Kihunter Shaft)

The following have not been replicated RTA:

  • Pink Brinstar Wavegate Energy Tank: This requires 6 frame perfect freezes, which all have to be done blind as the enemy is embedded in the door so it can't be seen.
  • GT Missile: TAS has two methods, of moonjump or a clip using a Reserve Tank (for double knockback off of GT) and a stored shinespark. Neither seem very possible RTA.

The following lead to a softlock if collected (and thus in a run, only one may be collected):

  • Waterway Energy Tank: Although a Grapple supersink can be used to get past the power bomb block on the way in, there is no method to get out without power bombs.
  • Wrecked Ship Reserve Tank: Although an ice moonfall may be performed in Attic and a slopekiller allows carrying this to then fall onto the Reserve Tank from above, escaping requires power bombs. Note this has not been replicated RTA (to my knowledge at the time of writing this), but there is no reason it shouldn't be possible.

For players without tool-assistance, 72% currently is the current best achieved as a run, where PAL was used. With recent setups, the same is possible in NTSC, although it would be considerably more difficult.

Demonstration videos for the PAL case with 72 collected items:

https://www.youtube.com/watch?v=xyIfiSHc9Dg

https://www.youtube.com/watch?v=vi2rVhhGx9w

https://www.youtube.com/watch?v=0IrTCLSmkTs

TODO: Creation of a demonstration movie file for (1) in the PAL case, and for (2) in NTSC and PAL case.