Minimal item combinations analysis

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Certain minimal item-combinations: (which are theoretically sufficient to beat the game, but within which one cannot beat the game anymore if even just a single arbitrary item of the combination is taken away) that contain at least either Varia, Gravity or one R-Tank (such that no extreme, optimal hellruns using Pause Abuse in Lower Norfair are necessary) (without Major-glitches): (unfinished)

Distinguishing cases:

I. Categories that include Gravity

II. Categories that do not include Gravity

1. Categories that include Charge

2. Categories that do not include Charge

a. Categories that include Varia

b. Categories that do not include Varia

http://deanyd.net/sm/index.php?title=All_I.1.a.-Options

http://deanyd.net/sm/index.php?title=All_I.1.b.-Options

http://deanyd.net/sm/index.php?title=All_I.2.a.-Options

http://deanyd.net/sm/index.php?title=All_II.1.b.-Options

http://deanyd.net/sm/index.php?title=All_II.2.a.-Options

http://deanyd.net/sm/index.php?title=All_II.2.b.-Options