Difference between revisions of "Skree Boost Room"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Redirected page to Bat Room)
 
Line 1: Line 1:
#REDIRECT [[Bat Room]]
+
{{Infobox room
 +
|zone = Brinstar
 +
|subzone = Red
 +
|theme = Brinstar/Red
 +
}}
 +
{{Adjacent rooms
 +
|west=[[Red Tower]]
 +
|east=[[Below Spazer]]
 +
}}
 +
 
 +
[[File:BatRoom.png|x350px]]
 +
 
 +
== Early Game ==
 +
 
 +
This video shows one potential method of [[damage boosting]] off of the Skree's particles.
 +
 
 +
{{#ev:youtube|R40p6m0Nbzo}}
 +
 
 +
This method is slower, but is able to pick up drops from both Skrees.
 +
 
 +
{{#ev:youtube|RyDDfmQXpy8}}
 +
 
 +
A double farm is also possible with shooting both Skrees on the way into the room, but it is difficult to avoid the first Skree's particles while getting enough run speed to make the final ledge.
 +
 
 +
{{#ev:youtube|gDz5DxbZxGA}}
 +
 
 +
= Enemies =
 +
 
 +
* [[Skree]]

Latest revision as of 16:42, 3 April 2024

Skree Boost Room
Zone Brinstar
Subzone Brinstar/Red
Subsubzone
Hazard
Utility
Theme Brinstar/Red
Items
Visible
Chozo
Hidden



   
Red Tower Adjacent rooms Below Spazer
   

BatRoom.png

Early Game

This video shows one potential method of damage boosting off of the Skree's particles.

This method is slower, but is able to pick up drops from both Skrees.

A double farm is also possible with shooting both Skrees on the way into the room, but it is difficult to avoid the first Skree's particles while getting enough run speed to make the final ledge.

Enemies