Super Metroid Nature

From A complete guide to Super Metroid speedrunning
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General Changes

In vanilla, all beam combos have a 15 frame shot cooldown except for plasma/ice, which is 12 frames.

In Nature, beam cooldown depends on how many beams you have equipped.

  • 0 beams: 11 frames
  • 1 beam: 15 frames
  • 2 beams: 18 frames
  • 3 beams: 25 frames

Missiles do 150 damage instead of 100 damage. Powerbombs do 500 damage instead of 200 damage.

Space Jump cooldown outside of water and in water are the same.