Difference between revisions of "West Sand Hall"

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(Strats for early ice vs late ice in KPDR)
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[[File:West_Sand_Hall.png|x300px]]
 
[[File:West_Sand_Hall.png|x300px]]
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== Any KPDR ==
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Players will want to kill the first Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.
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== Enemies ==
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* [[Evir]]

Revision as of 21:31, 4 September 2018

  West Sand Hole  
Tunnel to Crab Hole Adjacent rooms Oasis
   

WestSandHall.png

West Sand Hall.png

Any KPDR

Players will want to kill the first Evir in order to get a clear Space Jump going into this room. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

Enemies