Difference between revisions of "West Sand Hall"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Any KPDR: Video for the listed strat)
m
 
Line 18: Line 18:
 
== Enemies ==
 
== Enemies ==
 
* [[Evir]]
 
* [[Evir]]
 +
 +
[[Category:Rooms in Maridia]]

Latest revision as of 19:49, 4 August 2023

  West Sand Hole  
West Sand Hall Tunnel Adjacent rooms Oasis
   

WestSandHall.png

West Sand Hall.png

Any KPDR

Runners will want to kill the second Evir in order to get a clear Space Jump. This can be done by having a shot held going into the door transition so that it will be fired when they reach this room. For runners getting late Ice this will need to be a fully charged shot, but for runners who got Ice early this can be a standard Ice/Wave/Plasma shot.

During the space jump, be careful not to bonk on any ceiling overhangs.

Enemies