Difference between revisions of "Wrecked Ship West Super Room"

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(Cutie's dboost video)
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* [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship Super Missile 1]]
 
* [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship Super Missile 1]]
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[[Category:Rooms in Wrecked Ship]]

Revision as of 19:40, 4 August 2023

   
Adjacent rooms Wrecked Ship Main Shaft
   

WreckedShipWestSuperRoom.png

Room state 1

West Wrecked Ship Supers, state 1.png

Room state 2

West Wrecked Ship Supers, state 2.png

As you enter the room and run off the ledge, you can aim down to compress your hitbox, allowing you to avoid getting hit by the spark on the way down.

If you reach the Super Missile fast enough, you have the option of jumping straight up into the spark and damage boosting off of it back to the door. In Any% PRKD it's unlikely to be worth it unless you're at full health, since the sparks do 30 damage to Samus with the Power Suit. This video shows a method to use a walljump check to buffer the shot and left-turn.

The damage boost is more likely to be worth it in Any% KPDR, assuming good Phantoon drops.

Items