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Zone Wrecked Ship
Hazard Powered
Theme Wrecked Ship

West Ocean Adjacent rooms Assembly Line
  Wrecked Ship Main Shaft  


There are many different strategies for this room, several of which are viable, but must be balanced appropriately depending on how much health and ammo you have coming in.

The Kihunters in this room are constantly moving, while the Atomics only move when on-screen. Some strategies try to take advantage of this, especially when trying to reach the left side of the room in time to have a single Super damage both the last Atomic and the last Kihunter.

Any% KPDR/100%


The fastest known strat is shown here; given the amount of ammo used, it's only really viable in 100%. On the way back to the right, you can unmorph as you take damage from the electricity in order to speedkeep instead of having your speed reset.

A backup in case the second super only hits the Kihunter:

Another backup in case the second super only hits the Atomic:

Street Sweeper

This is a fairly fast strat, but it does cost a little health, along with two Supers.

This video shows the use of this strat in Any% KPDR.

Left Side

The left side strat is slightly slower, but grabs multiple drops, uses no health, and only uses a few missiles. This is the fastest version of the strat, manipulating the last Kihunter into swooping into your Temporary Blue Suit.

This variation is significantly easier, and only slightly slower, since it doesn't rely on the kihunter swooping.

Left Side Attic tutorial from TrueMoss

Attic Spark

This strat is much easier to execute than the strats above, but often isn't worth it due to the health cost. Additionally, if you spark too low you will miss the second Atomic, which will cost significant time from needing to backtrack to kill it before opening the left side door. A correctly placed spark may also miss the final Kihunter, since it may happen to be at the bottom of its pattern when you pass it.

Hybrid Attic Spark

The Hybrid Attic is similar to the original Attic Spark, except that it uses a Super Missile to kill the first Atomic instead of the spark. This allows saving some health and being able to execute the strat in a much more lenient manner. The entry is the same as many Attic strats, using one Power Bomb to kill the enemies at the entrance and morphing under to the right. A mockball is not necessary for this strat to work, although it makes the diagonal Super Missile shot easier because of Power Bomb lag timing.

Hybrid Attic Spark tutorial from AnotherFastSamus

Street Sweeper Variations

If you Kago-Unmorph the right-side Kihunter, it's possible to kill the far-left Kihunter with the Blue state without morphing and taking a hit from the electricity.

If you wait to run left until the drop of the right-side Atomic appears, then the far-left Kihunter will be in a good spot to speedball into a Temporary Blue Suit, as seen in the Left Side strat.

If you use Ice/Wave/Spazer and can't reliably get the Temporary Blue Suit used in either Street Sweeper or Left Side, you can finish off the last two enemies with beam shots fairly efficiently.


This strategy makes use of the grapple beam to gain i-frames in order to clear the room from left to right. It also uses a Wrap-around Shot to open the left door from the right side. Due to the nature of the strategy, it is only applicable to categories that specifically need to enter the assembly line.


The most common strat for PRKD is to mockball under the Kihunter to the right, fire a missile at the right side Atomic, then use a combination of Missiles and Supers on the left-side enemies.

This method only uses one Super:

Double Double

"Probably not worth it unless you're absolutely full on Supers and hurting for Power Bombs."

Max% GT Code

Early Wrecked Ship

Since in this route the left-side door is already open, the fastest second-visit strategies all follow a left-to-right cleanup pattern. Here is one possible option. The first half of the video below shows a slightly faster variation.

In addition to the above, one can choose to open the right-side door during the first visit. The time difference between the two orders is minimal, and may come down to runner preference.

This version costs more health but conserves ammunition.

Coming out of assembly line, it is possible to maintain the momentum and reach the missiles in West Ocean using Spring Ball.


Since the left-side door needs to be opened after all enemies have been killed, some variation of the ballistic strategy as used in 100% is more appropriate. The fastest known method still performs left-to-right traversal, then kills all enemies for a second time after exiting assembly line. Below is one possible strategy with Ice Beam enabled. However, it is considerably more difficult than when Ice Beam is unequipped.