Kraid Eye Door Room

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Baby Kraid Room Adjacent rooms Recharge Station
Kraid Room


This room contains probably the first damage boost that a runner should learn. On the way out of Kraid's lair you can turn right, hold jump, then press left shortly after taking the spike damage. Most other time-saving damage boosts require a mid-air turnaround.

The damage boost on the way in is slightly trickier, since you will want to shoot the eye door with a super before it starts spitting goo. For a beginner, the damage boost could make that timing more complex.

See also