True Completion

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Super Metroid Category
True Completion
True Completion
WORLD RECORD
1:30:31
0:54 IGT
Full Category
World Record Holder
World Record Holder:
mm2nescartridge
WORLD RECORD RECORDING

Category Details

Timing
Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Location
Begin At:
Ceres Station
End At:
End of Zebes Escape
Collection
Percentage:
100% Items, 1244 Map Tiles
Items:
All
Bosses
Major Bosses:
All
Mini-Bosses:
All
Boss Order:
KPDR
Glitches
No
No


True Completion, also known as True 100%, combines 100% and 100% Map Completion with the goal to collect every item and map tile in the game, while also eliminating every boss and mini-boss. The animals are also saved, making it one of the only categories where saving the animals is mandatory.

The full list of rules from the SRC page:

You must...
...aquire 100% items.
...clear 100% of the map tiles.
...save the animals.
...defeat Ceres Ridley.
...open all non-blue door shells at least once.
...activate all map stations.
...destroy all Zebetites.

Previous versions of the ruleset involved a subset of these rules, but this set was settled on because it contains all objectives tracked by the game. Although putting 100 shots into Ceres Ridley does not set a permanent flag, it does change the cutscene. All other required objectives are tracked in the game's RAM.

A previous world record route was based on the Map Completion route by Sweetnumb, with a few minor adjustments.

However, the current world record route does the X-ray area immediately after Upper Norfair and Forgotten Highway immediately after Wrecked Ship, enabling Brinstar to be revisited with all major items. This re-route saves a fair chunk of time over the former world record route, mostly due to being able to go through Brinstar in the revisit with Space Jump, Screw Attack, and Plasma Beam, including being able to kill Spore Spawn in one charge shot, similar to the Any% All Bosses fight.

A unique technique, showcased exclusively in this category, is the ability to pause/unpause and move away from map stations, allowing the room to be exited and skip the automatic pause that a map station brings up after being acquired. This technique also allows items (mostly beams) to be turned on and off without the timeloss from an extra pause being added to the run, provided the pauses are done at map stations.

In the WR route, this is used to turn off Spazer at Norfair Map Station to have X-Factors available for Phantoon, as well as (optimally, though this is not done in the WR run) turning on Spazer at Wrecked Ship Map Station to have it available again to perform Robot Flush, subsequently turning it off again at the Forgotten Highway down elevator (which does add an extra pause, however Robot Flush saves enough time to make this pause worth adding). In addition to these uses, Ice Beam is turned off at Brinstar Map Station and then back on at Crateria Map Station, which makes the cleanup of Brinstar more comfortable (and speculated to be faster) by not having to use missiles or shoot enemies twice. The only difficulty this choice adds to the route is the fact that the Boyons in the Crateria Supers room cannot be frozen, and instead are usually Screw Attacked through. Ice Beam is, of course, turned on at the final map station in preparation for the Metroid rooms (in addition to the Mother Brain fight). At either Brinstar Map or Crateria Map, runners usually turn off Varia Suit to make performing Stand-up easier.