Yapping Maw
From A complete guide to Super Metroid speedrunning
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| Damage | 30/15/7 |
| Health | 20 |
| Size | 8 x 8px |
| Freezable | Yes |
| Drops | |
| Nothing | 2 |
| Small Energy | 32 |
| Big Energy | 32 |
| Missile | 32 |
| Super Missile | 2 |
| Power Bomb | 2 |
| Invulnerable to: | |
| Beams, Missiles, Bombs, Power Bombs, Screw Attack, Pseudo Screw | |
If a Yapping Maw grabs (or even thinks about grabbing while in range of) Samus while she has a shinespark activated, the game can crash when she finishes the spark. This only occurs when no buttons are held during the shinespark or crash animation. Hold a button when sparking near a Yapping Maw! Note that the crash can happen in rooms without a Yapping Maw if the shinespark started from a room with a Yapping Maw.
Interestingly, holding any button will prevent the crash, even a button that's unassigned.