Difference between revisions of "Three Musketeers' Room"
From A complete guide to Super Metroid speedrunning
m (UNHchabo moved page Three Muskateers' Room to Three Musketeers' Room: Misspelling) |
(KPDR hitboxing strats) |
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[[File:ThreeMuskateersRoomSmile.png|x512px]] | [[File:ThreeMuskateersRoomSmile.png|x512px]] | ||
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+ | == Any% KPDR == | ||
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+ | You can use [[Plasma Beam]] to "hitbox" through the Kihunters without taking damage. If you have too little health to take this risk, two charge shots, or one double-hit from a charge shot, will kill them. On the plus side, this also significantly reduces lag in the room. | ||
== Items == | == Items == | ||
* [[List of Missiles#Norfair 15|Norfair Missile 15]] | * [[List of Missiles#Norfair 15|Norfair Missile 15]] |
Revision as of 01:35, 25 October 2018
Single Chamber | Adjacent rooms | Lower Norfair Spring Ball Maze Room |
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Any% KPDR
You can use Plasma Beam to "hitbox" through the Kihunters without taking damage. If you have too little health to take this risk, two charge shots, or one double-hit from a charge shot, will kill them. On the plus side, this also significantly reduces lag in the room.