Difference between revisions of "Normalized Movement"
From A complete guide to Super Metroid speedrunning
(Filled in most values for normalized movement. I'll do the rest, and format this, later.) |
(TAS'd out the morph turnaround) |
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Line 11: | Line 11: | ||
Turnaround 2.16384 | Turnaround 2.16384 | ||
− | Morphed turnaround without moving 0.0 or 0.49152 | + | Morphed turnaround without visibly moving 0.0 from a 1-frame tap, or 0.49152 from a 2-frame tap |
X-Ray turnaround (including with a forced stand) 0.0 | X-Ray turnaround (including with a forced stand) 0.0 |
Revision as of 10:11, 18 August 2019
Normalized Position
Press against left wall: set subpixel value to 0
Press against right wall: set subpixel value to 65535
Elevator rides maintain subpixel position while setting a specific pixel position
Normalized Movement
Turnaround 2.16384
Morphed turnaround without visibly moving 0.0 from a 1-frame tap, or 0.49152 from a 2-frame tap
X-Ray turnaround (including with a forced stand) 0.0
Taking a hit 19.0
Taking a hit while morphed 3.49152
Auto-spinjump (No Hi Jump) 127.16384
Auto-spinjump (Hi Jump) 156.8192
Bunny hop (No Hi Jump) 113.16384
Bunny hop (Hi Jump) 140.49152
Turnaround-bombjump 38.16384
Turnaround-bombjump (without remorph, either standing or crouched) 93.24576