Difference between revisions of "Waterway Energy Tank Room"
From A complete guide to Super Metroid speedrunning
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[[File:WaterwayEnergyTankRoom.png|x180px]] | [[File:WaterwayEnergyTankRoom.png|x180px]] | ||
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+ | == 100% == | ||
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+ | When escaping this room, [[ledge grabbing]] up the next room is ideal, but newer runners could get up quickly using a [[shinespark]]. | ||
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+ | {{#ev:youtube|gVocOFOm4y4}} | ||
== Randomizer == | == Randomizer == |
Revision as of 07:53, 20 October 2020
Adjacent rooms | Big Pink | |
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Contents
100%
When escaping this room, ledge grabbing up the next room is ideal, but newer runners could get up quickly using a shinespark.
Randomizer
You can charge a shinespark on the top level before activating it on the lower level. This will allow you to get this energy tank without Gravity Suit.
Note that this video charges without a short charge -- there is more than enough space for a simple one-tap or two-tap here, which will give more room to press down correctly before falling off the edge.
In addition to Randomizers, this can be useful for two-Norfair-visit routes of RBO.
Historically, this trick was first demonstrated in this video.