Difference between revisions of "Bubble Mountain"
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==== Cac Snipe ==== | ==== Cac Snipe ==== | ||
− | The Cac Snipe strat uses a charged angle shot to kill King Cac and leave the drop for collection after wall jumping up. It is important to run and jump immediately after firing your beam so that the shot remains on screen the entire time. | + | The Cac Snipe strat uses a charged angle shot to kill King Cac and leave the drop for collection after wall jumping up. |
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+ | Starting the charge in the previous room is helpful, as it allows for fully charged spin jumps after entry. It is also important to run and jump immediately after firing your beam so that the shot remains on-screen the entire time. | ||
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Revision as of 07:24, 13 July 2023
Green Bubbles Missile Room Bubble Mountain Save Room Rising Tide Upper Norfair Farming Room |
Adjacent rooms | Bat Cave Single Chamber |
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Purple Shaft |
Stationed here, the most evil mini-boss of the game. King Cacatac and his machine gun!
Contents
Any% (KPDR and PRKD)
Left Side
The left side ascent for KPDR involves a running jump across into wall jumps. Getting up and over cleanly is an important part of speed runs, due to the time loss incurred by falling down.
Cac Snipe
The Cac Snipe strat uses a charged angle shot to kill King Cac and leave the drop for collection after wall jumping up.
Starting the charge in the previous room is helpful, as it allows for fully charged spin jumps after entry. It is also important to run and jump immediately after firing your beam so that the shot remains on-screen the entire time.
Pseudoscrew
The Pseudoscrew strat involves charging a shot fully before making the jump across from the save room door. Like any pseudoscrew, it is necessary to release the shot input in order to remain spinning after a wall jump.
NOTE: While a pseudoscrew provides immunity from projectiles and destroys weaker enemies, unspinning briefly after a wall jump can leave Samus vulnerable. Wall jumping low and spinning high over the top is a safer play.
Right Side
The standard ascent goes up the left side, but the right side is slightly faster. It's much more difficult, but in PRKD this is helped by Ice Beam allowing you to backup by freezing the Waver to use as a platform.
Leaving Bat Cave to Single Chamber
Aim down fixes the transition but the bottom waver near the Last Norfair Missile of 100% causes extra lag, so it isn't advised.
100%
This strat will kill King Cac so he can't knock you down.
This variation can give you an extra drop:
Randomizer
To get to the Green Bubbles Missile Room, the fastest method from the Bat Cave is a damage boost from the waver.
You can also do an Infinite Bomb Jump, or a delayed walljump, as shown here.
Technically it's also possible to jump from the right side to the left, but the window for this jump is small, so it's likely TAS-only.