Difference between revisions of "Plasma Room"
From A complete guide to Super Metroid speedrunning
(Beginner's KPDR strat) |
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[[File:Plasma_Room.png|x600px]] | [[File:Plasma_Room.png|x600px]] | ||
− | == Any% KPDR == | + | == 100%/Any% KPDR == |
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A good beginner's strat involves killing the pirates from the bottom left to the top right. | A good beginner's strat involves killing the pirates from the bottom left to the top right. | ||
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{{#ev:youtube|bB8blUbXA7Y}} | {{#ev:youtube|bB8blUbXA7Y}} | ||
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+ | A more advanced strat can use damage boosts to both get across the room faster, and to [[Aligning Doors|fix the door]] without jumping through it. | ||
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+ | {{#ev:youtube|5Pt1Wfr7_Xk}} | ||
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+ | If you set off a Power Bomb on the way down, it will cause hit the wall pirates once each, making it so that if you're doing a Late Ice route they only need one shot. It also makes them move even when off-screen. This strat takes advantage of that to get the right-side Pirate to jump left without ever bringing it on screen. | ||
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+ | {{#ev:youtube|X0lhugmZuGY}} | ||
== Items == | == Items == | ||
* [[Plasma Beam]] | * [[Plasma Beam]] | ||
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+ | [[Category:Rooms in Maridia]] |
Latest revision as of 19:52, 4 August 2023
Plasma Tutorial Room | Adjacent rooms | |
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100%/Any% KPDR
A good beginner's strat involves killing the pirates from the bottom left to the top right.
On your way in, if you don't jump through the door, then you'll need to let go of Right after you fall of the ledge, otherwise you will land on the top middle platform.
A more advanced strat can use damage boosts to both get across the room faster, and to fix the door without jumping through it.
If you set off a Power Bomb on the way down, it will cause hit the wall pirates once each, making it so that if you're doing a Late Ice route they only need one shot. It also makes them move even when off-screen. This strat takes advantage of that to get the right-side Pirate to jump left without ever bringing it on screen.