Difference between revisions of "Statues Hallway"
From A complete guide to Super Metroid speedrunning
(Created page with "{{Adjacent rooms |west=Green Pirates Shaft |east=Statues Room }} x200px") |
m |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox room | ||
+ | |zone = Crateria | ||
+ | |subzone = West | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Green Pirates Shaft]] | |west=[[Green Pirates Shaft]] | ||
Line 5: | Line 9: | ||
[[File:StatuesHallway.png|x200px]] | [[File:StatuesHallway.png|x200px]] | ||
+ | |||
+ | == Practice == | ||
+ | |||
+ | This room is ideal to practice the [[Mockball]], since unlike the first mockball that runners usually learn in [[Early Supers Room]] it has a flat floor, a high ceiling, and doesn't have a door transition in the middle of the jump. | ||
+ | |||
+ | {{#ev:youtube|mfXhkx2hgig}} | ||
+ | |||
+ | == Late Game == | ||
+ | |||
+ | On the way to [[Statues Room]] at the end of the game, if you have Speed Booster you can fire a shot to open the door as you pass the third light on the ground, and then you can either do a full jump midway between the third and fourth lights, or a small jump at the fifth light. For Any% KPDR you want to avoid doorchecking, because it will add [[processing]] time to the door transition if you do so with Space Jump. | ||
+ | |||
+ | {{#ev:youtube|_wxRzhTCdK4}} |
Latest revision as of 05:31, 25 November 2023
Statues Hallway | |
---|---|
Zone | Crateria |
Subzone | Crateria/West |
Green Pirates Shaft | Adjacent rooms | Statues Room |
---|---|---|
Practice
This room is ideal to practice the Mockball, since unlike the first mockball that runners usually learn in Early Supers Room it has a flat floor, a high ceiling, and doesn't have a door transition in the middle of the jump.
Late Game
On the way to Statues Room at the end of the game, if you have Speed Booster you can fire a shot to open the door as you pass the third light on the ground, and then you can either do a full jump midway between the third and fourth lights, or a small jump at the fifth light. For Any% KPDR you want to avoid doorchecking, because it will add processing time to the door transition if you do so with Space Jump.