Difference between revisions of "Three Musketeers' Room"

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{{Infobox room
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|zone = Lower Norfair
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|subzone = East
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|hazard = Heated
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|visible = 1
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|west=[[Single Chamber]]
 
|west=[[Single Chamber]]
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The following flowchart of fixes refers to the manipulation from mitchell's 41:55 above at 25 minutes, 30 seconds
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problem: first kihunter is too far to the left
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- long term solution: pause after unmorphing for a bit
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 +
- backup if you get to this point: ???
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problem: second kihunter is too far to the left
 +
 +
- long term solution: pause after unmorphing for a bit
 +
 +
- backup if you get to this point: do a walljump on the far right and alcatraz over the kihunter
 +
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problem: second kihunter is too far to the right
 +
 +
- long term solution: go faster after unmorphing
 +
 +
- other long term soultion: wait a bit more before jumping over the first kihunter
 +
 +
- backup if you get to this point: do a walljump on the far right and alcatraz over the kihunter
 +
 +
problem: third kihunter is too far to the left
 +
 +
- long term solution: jump over the first kihunter faster
 +
 +
- backup if you get to this point: alcatraz or running jump -> morph over it
  
 
== Items ==
 
== Items ==
  
 
* [[List of Missiles#Norfair 15|Norfair Missile 15]]
 
* [[List of Missiles#Norfair 15|Norfair Missile 15]]

Latest revision as of 03:11, 28 November 2023

Three Musketeers' Room
Zone Lower Norfair
Subzone Lower Norfair/East
Subsubzone
Hazard Heated
Utility
Theme [[]]
Items
Visible 1
Chozo
Hidden


   
Single Chamber Adjacent rooms Lower Norfair Spring Ball Maze Room
   

ThreeMuskateersRoomSmile.png

The missile pack in this room is sometimes called the "FrankerZ Missiles" after the global Twitch emote, due to the shape of that section of the room.

If one of the Kihunters is sitting in one of the tile-wide holes between the levels, it may help to take damage from the previous Kihunter, then use the iframes to jump through the next one. This happens somewhat often with the third Kihunter.

Any% KPDR

In the first part of the room, you can get a somewhat precise Space Jump through the pillars, then mockball through the morph tunnel.

You can use Plasma Beam to "hitbox" through the Kihunters without taking damage.

If you have too little health to take this risk, two charge shots, or one double-hit from a charge shot, will kill them. On the plus side, this also significantly reduces lag in the room.

Any% PRKD

This strat is one of the possible ways to dodge the Kihunters, by baiting the first two upwards before rolling underneath them.


The following flowchart of fixes refers to the manipulation from mitchell's 41:55 above at 25 minutes, 30 seconds

problem: first kihunter is too far to the left

- long term solution: pause after unmorphing for a bit

- backup if you get to this point: ???

problem: second kihunter is too far to the left

- long term solution: pause after unmorphing for a bit

- backup if you get to this point: do a walljump on the far right and alcatraz over the kihunter

problem: second kihunter is too far to the right

- long term solution: go faster after unmorphing

- other long term soultion: wait a bit more before jumping over the first kihunter

- backup if you get to this point: do a walljump on the far right and alcatraz over the kihunter

problem: third kihunter is too far to the left

- long term solution: jump over the first kihunter faster

- backup if you get to this point: alcatraz or running jump -> morph over it

Items