Difference between revisions of "Crocomire's Room"
From A complete guide to Super Metroid speedrunning
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+ | {{Infobox room | ||
+ | |zone = Norfair | ||
+ | |subzone = Crocomire | ||
+ | |utility = Boss | ||
+ | |visible = 1 | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|north=[[Crocomire Speedway]] | |north=[[Crocomire Speedway]] |
Latest revision as of 03:34, 28 November 2023
Crocomire's Room | |||
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Zone | Norfair | ||
Subzone | Norfair/Crocomire | ||
Utility | Boss | ||
Items |
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Crocomire Speedway | ||
Post Crocomire Farming Room | Adjacent rooms | |
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100%
After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach Post Crocomire Power Bomb Room the fastest possible way. This is helped by a wrap-around shot to open the left-side door while picking up the Energy Tank on the right side of the room.
If you're doing late Crocomire, you can charge a Spike Suit on the spikes to the left of Crocomire, and then hold it until Red Brinstar Fireflea Room, so that you can get to X-Ray Scope Room faster. This video demonstrates the reveal of this technique.