Difference between revisions of "Double Chamber"
From A complete guide to Super Metroid speedrunning
(Adding note about kagoing through the Kamer platforms) |
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+ | [[File:DoubleChamber.png|1024px]] | ||
[[File:DoubleChamberSmile.png]] | [[File:DoubleChamberSmile.png]] | ||
Because the [[Kamer|Kamers]] in this room are technically classified as enemies, it's possible to accidentally [[kagoing|kago]] through them. This is most common when newer players are trying to get through this room, and are in the middle of a turnaround animation when they touch the platform. | Because the [[Kamer|Kamers]] in this room are technically classified as enemies, it's possible to accidentally [[kagoing|kago]] through them. This is most common when newer players are trying to get through this room, and are in the middle of a turnaround animation when they touch the platform. | ||
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+ | == Any% KPDR == | ||
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+ | To get back up to the top-left door, the fastest strat is to run to the first hump, then walljump off the side of the ledge. One easier strat though is to run to the second hump, and then weave back to the right to land on the first Kamer before jumping out. | ||
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+ | {{#ev:youtube|S8weP4GB4ZE}} | ||
== Items == | == Items == | ||
* [[List of Missiles#Norfair 9|Norfair Missile 9]] | * [[List of Missiles#Norfair 9|Norfair Missile 9]] | ||
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+ | [[Category:Rooms in Norfair]] |
Latest revision as of 19:18, 4 August 2023
Single Chamber | Adjacent rooms | Wave Beam Room |
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Because the Kamers in this room are technically classified as enemies, it's possible to accidentally kago through them. This is most common when newer players are trying to get through this room, and are in the middle of a turnaround animation when they touch the platform.
Any% KPDR
To get back up to the top-left door, the fastest strat is to run to the first hump, then walljump off the side of the ledge. One easier strat though is to run to the second hump, and then weave back to the right to land on the first Kamer before jumping out.