Difference between revisions of "Aqueduct"

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{{Adjacent rooms
 
{{Adjacent rooms
 
|north=[[Botwoon Hallway]]
 
|north=[[Botwoon Hallway]]
|west=[[Crab Shaft]]<br/>Save Room
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|west=[[Crab Shaft]]<br/>[[Aqueduct Save Room]]
 
|east=[[Below Botwoon Energy Tank]]
 
|east=[[Below Botwoon Energy Tank]]
 
|south=[[West Aqueduct Quicksand Room]]<br/>[[East Aqueduct Quicksand Room]]
 
|south=[[West Aqueduct Quicksand Room]]<br/>[[East Aqueduct Quicksand Room]]
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[[File:Aqueduct.png]]
 
[[File:Aqueduct.png]]
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== 100% ==
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While travelling to the right sandpit, you can use [[Blue Suit#Temporary|temporary blue suit]] to get through the speed blocks more quickly than going around.
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{{#ev:youtube|Y5cBhz7v7k4}}
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However, there is a risk of softlocking if you get through the first set of respawning blocks without getting through the lower non-respawning blocks.
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{{#ev:youtube|HDTO-bqT78s}}
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== [[RBO]] ==
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To get to the top of the room without [[Gravity Suit]] the most common method is to Grapple Jump up.
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{{#ev:youtube|4PVQroImwTU}}
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You can also use a snail to get up: this fast method will push Samus upward without the camera following at the same speed.
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{{#ev:youtube|_2Ij1D7bx5M}}
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== Randomizer ==
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To get the items without Speed Booster, you can use the snails to clip up into that area.
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{{#ev:youtube|ud0I-bb6mVw}}
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A tutorial for that trick:
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{{#ev:youtube|fBQubU6h11U}}
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== Power Bomb Lag Reduction ==
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Breaking the power bomb blocks on the left side of the room induces a lot of lag. Reducing the lag is possible by manipulating the Yards (popular name 'snails').
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Yards are intended to behave like Mario's Boo enemies, where if Samus would turn and face a Yard, it would get scared and hide inside its shell after a short animation. (This behavior can take up to 1 second to be activated upon entering the room; this behavior might need a few turn-arounds to be activated). Turning away from a Yard would make it continue its walk after a short animation. Yards move off-screen.
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By turning left and right a few times a second, all active Yards within a certain range are stopped, because they are constantly restarting either the 'exit the shell' animation or 'enter the shell' animation. Doing this manipulation during a power bomb explosion can reduce a significant percentage of total lag, since the game has to keep track of less things off-screen, namely, Yards' movement.
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{{#ev:youtube|oY-lYewQoa0}}
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In the demonstration, lag is reduced from 79 to 41 frames, almost 50% of lag reduction.
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This technique is useful for any category that has to use power bombs either in or out of the room. Due to other factors, such as Samus' movement, Samus' pose, and camera scrolling, a more realistic target for lag reduction is around 30%. In the video bellow, lag goes from 83 (only facing right) to 52 (doing a few turn-arounds).
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{{#ev:youtube|h-0EkE3UyOQ}}
  
 
== Items ==
 
== Items ==
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* [[List of Super Missiles#Maridia 2|Maridia Super Missile 2]]
 
* [[List of Super Missiles#Maridia 2|Maridia Super Missile 2]]
 
* [[List of Missiles#Maridia 2|Maridia Missile 2]]
 
* [[List of Missiles#Maridia 2|Maridia Missile 2]]
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[[Category:Rooms in Maridia]]

Latest revision as of 19:46, 4 August 2023

  Botwoon Hallway  
Crab Shaft
Aqueduct Save Room
Adjacent rooms Below Botwoon Energy Tank
  West Aqueduct Quicksand Room
East Aqueduct Quicksand Room
 

Aqueduct.png

100%

While travelling to the right sandpit, you can use temporary blue suit to get through the speed blocks more quickly than going around.

However, there is a risk of softlocking if you get through the first set of respawning blocks without getting through the lower non-respawning blocks.

RBO

To get to the top of the room without Gravity Suit the most common method is to Grapple Jump up.

You can also use a snail to get up: this fast method will push Samus upward without the camera following at the same speed.

Randomizer

To get the items without Speed Booster, you can use the snails to clip up into that area.

A tutorial for that trick:

Power Bomb Lag Reduction

Breaking the power bomb blocks on the left side of the room induces a lot of lag. Reducing the lag is possible by manipulating the Yards (popular name 'snails').

Yards are intended to behave like Mario's Boo enemies, where if Samus would turn and face a Yard, it would get scared and hide inside its shell after a short animation. (This behavior can take up to 1 second to be activated upon entering the room; this behavior might need a few turn-arounds to be activated). Turning away from a Yard would make it continue its walk after a short animation. Yards move off-screen.

By turning left and right a few times a second, all active Yards within a certain range are stopped, because they are constantly restarting either the 'exit the shell' animation or 'enter the shell' animation. Doing this manipulation during a power bomb explosion can reduce a significant percentage of total lag, since the game has to keep track of less things off-screen, namely, Yards' movement.

In the demonstration, lag is reduced from 79 to 41 frames, almost 50% of lag reduction.

This technique is useful for any category that has to use power bombs either in or out of the room. Due to other factors, such as Samus' movement, Samus' pose, and camera scrolling, a more realistic target for lag reduction is around 30%. In the video bellow, lag goes from 83 (only facing right) to 52 (doing a few turn-arounds).

Items