Difference between revisions of "Post Crocomire Farming Room"
From A complete guide to Super Metroid speedrunning
(→100%: Example video of backup strat) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
}} | }} | ||
− | [[File:PostCrocomireFamringRoomSmile.png|x600px]] | + | [[File:PostCrocomireFarmingRoom.png|x512px]] [[File:PostCrocomireFamringRoomSmile.png|x600px]] |
== 100% == | == 100% == | ||
Line 12: | Line 12: | ||
{{#ev:youtube|jcUNUEy6Wbw}} | {{#ev:youtube|jcUNUEy6Wbw}} | ||
+ | |||
+ | == Enemies == | ||
+ | |||
+ | * [[Gamet]] | ||
+ | * [[Ripper 2 (green)|Ripper]] | ||
+ | |||
+ | [[Category:Rooms in Norfair]] |
Latest revision as of 19:28, 4 August 2023
Post Crocomire Power Bomb Room | Adjacent rooms | Crocomire's Room Post Crocomire Save Room |
---|---|---|
Post Crocomire Shaft |
100%
Runners doing an Early Crocomire route will usually attempt the shinespark starting in Crocomire's Room to get to Post Crocomire Power Bomb Room, but failing that, the easiest strategy is to kill a wave of Gamets, then run from right to left through their drops to jump up to the ledge on the top left. This jump is relatively easy with Hi-Jump Boots and Speedbooster.