Difference between revisions of "Blue Brinstar Boulder Room"
From A complete guide to Super Metroid speedrunning
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+ | {{Infobox room | ||
+ | |zone = Brinstar | ||
+ | |subzone = Blue | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Blue Brinstar Double Missile Room]] | |west=[[Blue Brinstar Double Missile Room]] | ||
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To get onto the invisible platform without [[Gravity Suit]], you'll need to start in the previous room and jump through the door transition, possibly with a walljump off the side of the platform. | To get onto the invisible platform without [[Gravity Suit]], you'll need to start in the previous room and jump through the door transition, possibly with a walljump off the side of the platform. | ||
− | If you're in the water without either Gravity Suit or Hi-Jump Boots, you | + | The fastest way to exit this room is a well-timed shot to the door, which will allow you to just run through. |
+ | |||
+ | {{#ev:youtube|fP7i6PgQYAc}} | ||
+ | |||
+ | If you're in the water without either Gravity Suit or Hi-Jump Boots, you can use a crouchjump-downgrab into the doorframe when the water is at its highest. | ||
+ | |||
+ | {{#ev:youtube|IJyNVFb2zSU}} | ||
+ | |||
+ | Alternatively, you can use a running spinjump timed so that you can walljump below the door when the water is at its lowest. | ||
+ | |||
+ | {{#ev:youtube|jvViRD7DxdQ}} | ||
== Enemies == | == Enemies == | ||
* [[Boulder]] | * [[Boulder]] |
Latest revision as of 07:46, 26 November 2023
Blue Brinstar Boulder Room | |
---|---|
Zone | Brinstar |
Subzone | Brinstar/Blue |
Blue Brinstar Double Missile Room | Adjacent rooms | Blue Brinstar Energy Tank Room |
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Randomizer
To get onto the invisible platform without Gravity Suit, you'll need to start in the previous room and jump through the door transition, possibly with a walljump off the side of the platform.
The fastest way to exit this room is a well-timed shot to the door, which will allow you to just run through.
If you're in the water without either Gravity Suit or Hi-Jump Boots, you can use a crouchjump-downgrab into the doorframe when the water is at its highest.
Alternatively, you can use a running spinjump timed so that you can walljump below the door when the water is at its lowest.