Difference between revisions of "Hi Jump Energy Tank Room"

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{{Infobox room
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|zone = Norfair
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|subzone = West
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|visible = 2
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|west=[[Hi Jump Boots Room]]
 
|west=[[Hi Jump Boots Room]]
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[[File:HiJumpEnergyTankRoom.png|x500px]] [[File:HiJumpEnergyTankRoomSmile.png|x500px]]
 
[[File:HiJumpEnergyTankRoom.png|x500px]] [[File:HiJumpEnergyTankRoomSmile.png|x500px]]
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== All Categories ==
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The most common strat for the first pass through the room is to jump through, collect the energy tank, aim down to clear the pedestal, then quickdrop through the left crumble block, shoot the [[Sova]], soft morph, and fall down the vertical shaft. Delaying slightly before rolling left will collect the Sova's drop at a cost of 10-15 frames. In categories that collect Spazer, an uncharged shot will kill the Sova, but in Spazerless categories, a charge shot, most commonly buffered through the door,  is needed. If using a charge shot, the shot release can be buffered during the quickdrop.
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To reduce the risk of jumping over the Energy Tank on the first trip through the room, angle down on the dpad can be buffered through the door, and held through the jump. If shot is also held, Samus will immediately break spin, expanding her hitbox significantly. The taller hitbox will increase the range of jump heights that will allow her to hit the energy tank. If not holding shot, releasing jump will expand Samus's hitbox in the same way, essentially the same as a ledgegrab. The switch to aiming down can then be buffered during the fanfare:
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{{#ev:youtube|apb-g-RP04c}}
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Normally, pressing angle down on the dpad with make Samus crouch for a frame, but this does not happen if the angle down input is buffered through a door transition.
  
 
== Any% KPDR ==
 
== Any% KPDR ==
  
KPDR runners will usually take this missile pack unless they're only collecting 15 missiles. The best method is to kill the [[Sova]] before it goes down the hole, then open the door before going down yourself. Then after collecting Hi-Jump Boots, go up and collect the missile, and open the door, which is unlocked because of the first pass through the room.
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This is one option for the fourth missile pack collected in 20 missile KPDR (the other option being the missile pack in [[Moat]]). The best method is to kill the Sova before it goes down the hole, then open the door before going down yourself. Then after collecting Hi-Jump Boots, go up and collect the missile, and open the door, which is unlocked because of the first pass through the room.
  
 
== Any% PRKD ==
 
== Any% PRKD ==
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* [[List of Energy Tanks#Norfair 1|Norfair Energy Tank 1]]
 
* [[List of Energy Tanks#Norfair 1|Norfair Energy Tank 1]]
 
* [[List of Missiles#Norfair 1|Norfair Missile 1]]
 
* [[List of Missiles#Norfair 1|Norfair Missile 1]]
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== Enemies ==
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* [[Sova]]
  
 
[[Category:Randomizer Softlock Rooms]]
 
[[Category:Randomizer Softlock Rooms]]

Latest revision as of 17:44, 16 August 2024

Hi Jump Energy Tank Room
Zone Norfair
Subzone Norfair/West
Subsubzone
Hazard
Utility
Theme [[]]
Items
Visible 2
Chozo
Hidden


   
Hi Jump Boots Room Adjacent rooms Business Center
   

HiJumpEnergyTankRoom.png HiJumpEnergyTankRoomSmile.png

All Categories

The most common strat for the first pass through the room is to jump through, collect the energy tank, aim down to clear the pedestal, then quickdrop through the left crumble block, shoot the Sova, soft morph, and fall down the vertical shaft. Delaying slightly before rolling left will collect the Sova's drop at a cost of 10-15 frames. In categories that collect Spazer, an uncharged shot will kill the Sova, but in Spazerless categories, a charge shot, most commonly buffered through the door, is needed. If using a charge shot, the shot release can be buffered during the quickdrop.

To reduce the risk of jumping over the Energy Tank on the first trip through the room, angle down on the dpad can be buffered through the door, and held through the jump. If shot is also held, Samus will immediately break spin, expanding her hitbox significantly. The taller hitbox will increase the range of jump heights that will allow her to hit the energy tank. If not holding shot, releasing jump will expand Samus's hitbox in the same way, essentially the same as a ledgegrab. The switch to aiming down can then be buffered during the fanfare:

Normally, pressing angle down on the dpad with make Samus crouch for a frame, but this does not happen if the angle down input is buffered through a door transition.

Any% KPDR

This is one option for the fourth missile pack collected in 20 missile KPDR (the other option being the missile pack in Moat). The best method is to kill the Sova before it goes down the hole, then open the door before going down yourself. Then after collecting Hi-Jump Boots, go up and collect the missile, and open the door, which is unlocked because of the first pass through the room.

Any% PRKD

PRKD runners will usually skip this missile pack, so they will ignore the door on the way in, then take the lower route on the way back up, using a Power Bomb to kill the Sova and destroy the bomb blocks.

Randomizer

This is a common room to get softlocked in. If you come in without a way to destroy bomb blocks, and enter the Hi Jump Boots Room, you will be softlocked if none of those items can destroy bomb blocks. The path you came in is blocked by crumble blocks which will have respawned on re-entering the room.

Items

Enemies