Difference between revisions of "100% Map Completion"
(more mapo route writing) |
(removing sweetnumb's notes as they're for an old route that 1. nobody runs and 2. is known to be over a minute slower, replacing with professorschool's notes for the optimal route) |
||
(15 intermediate revisions by the same user not shown) | |||
Line 13: | Line 13: | ||
}} | }} | ||
− | [https://docs.google.com/spreadsheets/d/ | + | [https://docs.google.com/spreadsheets/d/15kzKhhVNvFsE58XLrzpHAYhxRT3fSu-Z9O3qUZ9Oywc/edit#gid=0 ProfessorSchool's notes for the optimal route] |
100% Map Completion, aka. Mapo is a category with the purpose of turning all the existing map tiles in pink. This can be made by passing by all the map tiles with the exception of boss rooms, whose are automatically turned pink on the exit. Plus, an invisible map in [[Green Brinstar Fireflea Room]], for which its collection or not has to be decided by the community [[(ED's explanation of why this tile should not be counted|*]]. Ceres has 12 tiles, Crateria 218, Brinstar 247, Norfair 361, Wrecked Ship 69, Maridia 276, and Tourian 78. All this makes a total of 1261 (only counting pink map squares) or 1262 (the set of pink map squares together with 1 especially conveniently accessible permanently black map square), respectively, map squares, and in the map square counter practice hack, the corresponding map square counts are 1243 and 1244. | 100% Map Completion, aka. Mapo is a category with the purpose of turning all the existing map tiles in pink. This can be made by passing by all the map tiles with the exception of boss rooms, whose are automatically turned pink on the exit. Plus, an invisible map in [[Green Brinstar Fireflea Room]], for which its collection or not has to be decided by the community [[(ED's explanation of why this tile should not be counted|*]]. Ceres has 12 tiles, Crateria 218, Brinstar 247, Norfair 361, Wrecked Ship 69, Maridia 276, and Tourian 78. All this makes a total of 1261 (only counting pink map squares) or 1262 (the set of pink map squares together with 1 especially conveniently accessible permanently black map square), respectively, map squares, and in the map square counter practice hack, the corresponding map square counts are 1243 and 1244. | ||
Line 46: | Line 46: | ||
An IPS patch to enable this feature, made by UNHchabo, may be found [https://www.speedrun.com/resourceasset/y6gqr here]. | An IPS patch to enable this feature, made by UNHchabo, may be found [https://www.speedrun.com/resourceasset/y6gqr here]. | ||
− | + | =Boss Rooms= | |
+ | Most map tiles in the game are turned pink by simply entering their bounds. Boss rooms are (mostly) an exception to this, however. Because the game turns off the minimap during bossfights, most boss rooms automatically turn all of their tiles pink on leaving the room, even if they weren't entered during the course of the fight. The two exceptions to this are Ceres Ridley and Crocomire. Ceres Ridley requires re-entering the room to collect the tile after exiting the fight, and Crocomire gives most of the tiles in the room on death, but not the tiles by his E-Tank. This requires staying by the E-Tank optimally until the map turns pink, ensuring all the tiles in his room are collected. | ||
=Route= | =Route= | ||
==Ceres== | ==Ceres== | ||
+ | Ceres is identical to any other category, with the exception of the Ridley map tile. After the Ceres Escape is triggered, the Ridley Room must be re-entered to actually get the map tile for that room.[[File:Ceres_Ridley_Tile_Missing.jpg|thumb|Ridley's room must be re-entered]] | ||
− | + | ==Early Game== | |
+ | The run up to Early Supers is identical to Any%, 100%, and most other categories. Get morph, alpha missiles, bombs, fight BT, terminator E-Tank, and get Early Supers. The green pirates just after Terminator E-Tank can be run through instead of missiled, health is not an issue. After Early Supers, get the two map tiles in Brinstar Reserve, and perform Reverse Mockball (optimally) to escape. | ||
− | + | Head to Big Pink, grab the Charge Missile and the Charge Beam, and go toward Red Tower. In Green Hill Zone, get the tile by Pipe Missile, and the top right tile by the gate. Go down Red Tower, opening the door to Sloaters Refill now for better ammo management later. Get the Spazer tile, optionally picking up Spazer. Head to Kraid's Lair now, picking up the Kraid Save Room map tile on the way. Defeat Kraid and collect the Varia Suit. You don't have to pick up Kraid's room tiles, they automatically turn pink on exiting the room. Head to the missile and energy refill room above Kraid, pick up Kraid's E-Tank, and go down the elevator to Norfair. | |
− | + | ==Norfair== | |
+ | Collect Hi-Jump E-Tank and Hi-Jump Boots. Most runners additionally collect Hi-Jump Missile, though it is not required to be collected. Head to Bubble Mountain, collecting all the tiles in Pre-Cathedral and Cathedral. Get the Bubble Mountain Save Room, ascend Bubble mountain, and go pick up Speed Booster. In Speed Hallway, make sure to fall down the two pits after the first slope downward, because not all the tiles are collected automatically. Next, head to Wave Beam, collecting the Wave Missiles along the way. Escape using the lower door, and go down through Remembered Highway, tanking the lava damage. On arrival in Kronic Boost room, take the top left door to Magdollite Tunnel. Ascend Purple Shaft, and collect the purple farm room tile. Most runners do a single farm here, you can do more if extra resources are needed. Go back to Bubble Mountain, bomb the end of the tunnel and roll through to collect the bottom right tile. Exit through the left door to the Crocomire gate farm room. | ||
− | + | Head down through the wave gate to Crocomire, being sure to get the bottom right tile by the farm in the gate room. Beat Crocomire, pick up his e-tank and wait a bit by the e-tank, you won't collect the map tiles on the right side until the game changes the music. Head to the Croc PBs, grab them and go down the shaft. Go to the cosine room and get the tiles, then go to the Indiana Jones Room. Collect all the tiles in there, then collect Grapple. | |
− | Head to | + | Take the grapple escape, grab all the map tiles in the water pools. Pick up the croc save room tile. You also may farm a bit here. Take the croc escape, grab all tiles in it, head back to business center. Take the map room tile, take the elevator to Brinstar. |
− | |||
− | Head | ||
− | |||
− | == | + | ==Wrecked Ship== |
− | + | Take Sloaters Refill, and enter X-Ray Hall. (Optimally, break the tube now. Some runners choose to wait until after Lower Norfair to do so, which loses minimal time.) Use Grapple and d-boosting to go through X-Ray Hall, getting the first pit tiles on the first pass through. Get the tiles in X-Ray's room, and get the back pit tiles on the exit. Climb Red Tower, take the alpha power bombs, and the tile behind the, take the red tower save room tile, take the beta powerbombs. Take the elevator, cross the moat, you'll pick up the underwater tiles later. Go straight to Wrecked ship. Take the Save Room tile, take the Wrecked Ship left missile tiles, take the map room tile, and go defeat Phantoon. | |
− | |||
− | + | Grab the right super tiles, you don't have to pick it up, grab the left super. Head straight to the attic (You'll pick up ws e-tank later). Clear all the enemies, open the left door, grab all the right attic missile tiles, go back to Wrecked Ship Exterior. Visit straight up the Wrecked Ship reserve tank upper part. Collect all the tiles you can grab in the upper part of West Ocean [[West_Ocean_Map_Strat]]. You don't have to break the Super block, all tiles are free from access. Go to the bowling area. Head to the reserve tank, but don't spark, just jump into the shaft to pick up the remaining tile. Pick up gravity, when exiting Wrecked Ship, jump into the transition, to pick the two tile in front of it. | |
− | |||
==Forgotten Highway== | ==Forgotten Highway== | ||
At this point, the run diverges wildly from 100%. Clean up the top tiles in West Ocean, and re-enter the Moat. Collect the bottom two tiles in Moat, and go back to West Ocean. Get the bottom tiles in West Ocean, and re-enter Wrecked Ship. Go through to Sponge Bath, up to the Wrecked Ship E-tank, and get the tank. Get the bottom tiles in the e-tank room, and exit to East Ocean. Collect all the tiles in East Ocean, go down the kago room, get all the tiles in the crab maze, and take the elevator down. Get the save room, go through the pancake room, and down the sand pit in the next room. Go along the bottom of [[Plasma Spark Room]], and take the toilet down. Optimally, charge a spark in the toilet bottom room going left, and spark left through West Sand Hall. Go west to the gate, perform a [[Green Gate Glitch]], and enter Main Street. | At this point, the run diverges wildly from 100%. Clean up the top tiles in West Ocean, and re-enter the Moat. Collect the bottom two tiles in Moat, and go back to West Ocean. Get the bottom tiles in West Ocean, and re-enter Wrecked Ship. Go through to Sponge Bath, up to the Wrecked Ship E-tank, and get the tank. Get the bottom tiles in the e-tank room, and exit to East Ocean. Collect all the tiles in East Ocean, go down the kago room, get all the tiles in the crab maze, and take the elevator down. Get the save room, go through the pancake room, and down the sand pit in the next room. Go along the bottom of [[Plasma Spark Room]], and take the toilet down. Optimally, charge a spark in the toilet bottom room going left, and spark left through West Sand Hall. Go west to the gate, perform a [[Green Gate Glitch]], and enter Main Street. | ||
− | == | + | ==Maridia== |
Go up Main Street, and take the door into Fish Tank. The rest of the tiles will be collected later. Go up Fish Tank as in 100%, and go through Mama Turtle room. Do not get the items in Mama Turtle room, though. Get the tiles on the right side of Fish Tank, and exit through the top right door into Mt Everest. Run along the bottom to the hole to Crab Supers, and optionally get the super missile. Use a spark to collect the right side tiles in Mt Everest, as shown [https://youtu.be/kJBQz5PIGPI here]. Go up to the Beach area. Get the tile with the missile, and go into the Swiss Cheese room. Get the tiles in Watering Hole, and optionally collect the Super Missile there. NOTE: If you only want one super missile pack before Botwoon (usually at least one is desired), the Watering Hole pack is a significant portion faster to collect than Crab Supers. | Go up Main Street, and take the door into Fish Tank. The rest of the tiles will be collected later. Go up Fish Tank as in 100%, and go through Mama Turtle room. Do not get the items in Mama Turtle room, though. Get the tiles on the right side of Fish Tank, and exit through the top right door into Mt Everest. Run along the bottom to the hole to Crab Supers, and optionally get the super missile. Use a spark to collect the right side tiles in Mt Everest, as shown [https://youtu.be/kJBQz5PIGPI here]. Go up to the Beach area. Get the tile with the missile, and go into the Swiss Cheese room. Get the tiles in Watering Hole, and optionally collect the Super Missile there. NOTE: If you only want one super missile pack before Botwoon (usually at least one is desired), the Watering Hole pack is a significant portion faster to collect than Crab Supers. | ||
Backtrack to the Beach area, collect the rest of the tiles, and go down to Aqueduct. Get the save room, kill Botwoon, and get the Botwoon E-tank. | Backtrack to the Beach area, collect the rest of the tiles, and go down to Aqueduct. Get the save room, kill Botwoon, and get the Botwoon E-tank. | ||
+ | |||
+ | Get the maridia missile refill tiles, get the colosseum tiles and Draygon's save and refill tiles. Then, get the tiles in Precious room, then fight Draygon and get Space Jump. Backtrack to Botwoon E-tank room, and take one of the sand pits down. Go to Aqueduct, jump up and get the tile left of the missile, and take the right sand pit. Get the tiles in Right Sand Pit, and go to Shaktool. Choose whether or not to get Spring Ball, and take the toilet back up to Plasma Spark Room. Go to Plasma room, get Plasma, and get all the tiles in Plasma Room. Backtrack to Plasma Spark Room again, clean up the right side tiles, and exit through the bottom door to the farm room before Cacatac Alley. Get all the tiles in Cacatac Alley, and take the other sand pit down in Botwoon E-tank room. Get the tiles in Aqueduct where the missile and super are, and optionally collect the super missile. Take the left sand pit and get the tiles in there. Get the maridia map room, and exit out via the gate. Take the elevator into Norfair. | ||
+ | |||
+ | ==Lower Norfair== | ||
+ | Get Ice Beam normally, but exit through the upper set of rooms like the game intends. Power bomb the blocks and go down crumble tower to croc speedway. Go through Nutella Refill to Kronic Boost Room (don't do kronic boost though) and get all the tiles in the Lava Dive room. Get the save room and take the elevator to Lower Norfair. After the elevator, go right, go up the power bomb floor room, and run right in the room with all the enemies. Jump up to get the second tile, then go back to the elevator room. Activate the Space Jump chozo, get the bottom right tile, and go to GT's room. Get the top right tile before the fight starts, then kill GT as normal, and get Screw Attack. | ||
+ | |||
+ | Get the GT refill tile, and progress through Lower Norfair as in 100%, getting the Mickey Mouse tiles. Amphitheatre has many tiles that are annoying to get. Optimally, one gets the left two columns on the way down, then space jumps across the bottom, getting the bottom right tile. Then, clean up the top right area below the ledge, go up the staircase to the top left area, and exit the room. Laying a PB for sound queue lag reduction is an option, but not recommended due to the number of PBs needed in cleanup. Descend Kihunter Stairs normally (do not get the save room yet), and traverse to Ridley as in 100%. Getting Ridley's E-Tank is an option, though not optimal. Continue on the 100% path through the rest of LN Escape, getting the save room on the revisit of Kihunter Stairs. | ||
+ | |||
+ | Back in Upper Norfair, collect the Norfair Reserve map tiles, the Bubble Mountain Save Room if you did not already, the final tile in Bubble Mountain on the right side (above the missile), and exit Norfair through Frog Speedway. | ||
+ | |||
+ | ==Cleanup Pre-Tourian== | ||
+ | After the elevator out of Upper Norfair, head to the tube. Break the tube, grab the save room below the tube, and enter Main Street. Ascend Main Street, collecting all the tiles that have not yet been acquired, and exit through the top door into Mt. Everest. Collect the final few tiles in the top left of Mt. Everest, and exit into Red Fish Room. Exit Maridia through the top of Red Tower, and take the elevator into Crateria. | ||
+ | |||
+ | Go left, through the Crateria tube room, and collect the tiles on the east side of Landing Site. Spark to Crateria PBs, collect those tiles, and go through Gauntlet. The tiles in Landing Site on the top left will be gotten during the escape. In Gauntlet, get the Gauntlet E-Tank (unless you chose to get Ridley E-Tank and your health is still reasonably high). After Gauntlet, take the elevator to Green Brinstar. | ||
+ | |||
+ | After entering Green Brinstar, get the map station tiles, the save room, and the fireflea room/missile refill. On the way out of the missile refill, grab the hidden tile in the fireflea room. Go through the Etecoons area, getting the save room and the hidden bombway tile in the vertical ascent room, and exit into Dachora Room. Fall down the dachora pit, grab the energy refill tile, and spark out, exiting to Big Pink. | ||
+ | |||
+ | Climb Big Pink, get the save room by Spore Spawn, and enter the kihunter room. Kill the kihunters, enter Spore Spawn's room, and kill Spore Spawn. (Moon)fall down the shaft and exit to Big Pink. Enter the Wave Gate room, get the e-tank tile, and return to Big Pink. Climb up to the Mission Impossible area and go through the Mission Impossible room, making sure not to do the Mission Impossible trick, as that misses the bottom right map tile in that room. Get the Power Bomb in that room if your current count is under 4. [recount probably needed] Use a bomb to open the Charge Beam area and go down to Waterway, getting the tiles and exiting. Make sure to get the two power bombs the caterpillars dropped. Get the tile below the entrance in Green Hill Zone if you didn't in early game, and enter Retro Brinstar. | ||
+ | |||
+ | Clean up Retro Brinstar as in 100% (without the items, of course). Carry a spark through the elevator and spark through Pit Room, getting the missile tile and then exiting to The Climb. Spark up Climb Supers (optionally collecting the super missile for Metroid rooms) and go to Parlor. Get the map room tiles, 230 missile tiles, and the save room. Finally, head to G4. | ||
+ | |||
+ | ==Tourian== | ||
+ | After the G4 elevator, get the first save room in Tourian and go through the Metroid rooms. Make sure to have enough ammo to win the game. Do your preferred method of Baby Skip, being sure not to forget the refill tile afterward. After the Gadora, get the final save room. Do Zeb Skip, MB1, MB2, and Standup Glitch. In Escape, go through the 3rd room the long way, getting the top left map tiles by bonking your head on the ceiling on the left side of the second level. Charge a spark before falling off the top level, and go through the door. (Or, to save 1s if done optimally, do [https://cdn.discordapp.com/attachments/683513486038532114/949655333100478494/rip_leodox_spark.mp4 this stupid jump]). Spark up the first part of Leodox Room, and do everything up to the moonfall as normal. After the final moonfall, collect the tiles on the right side of the room, and spark up The Climb. Ascend Parlor as normal, and spark up the left side of Landing Site. Get all the tiles on the left side of Landing Site, and board the Ship to finish the run. If the tile counter says 1244, your run is valid. |
Latest revision as of 01:49, 4 October 2022
WORLD RECORD RECORDING
|
Category Details
|
ProfessorSchool's notes for the optimal route
100% Map Completion, aka. Mapo is a category with the purpose of turning all the existing map tiles in pink. This can be made by passing by all the map tiles with the exception of boss rooms, whose are automatically turned pink on the exit. Plus, an invisible map in Green Brinstar Fireflea Room, for which its collection or not has to be decided by the community *. Ceres has 12 tiles, Crateria 218, Brinstar 247, Norfair 361, Wrecked Ship 69, Maridia 276, and Tourian 78. All this makes a total of 1261 (only counting pink map squares) or 1262 (the set of pink map squares together with 1 especially conveniently accessible permanently black map square), respectively, map squares, and in the map square counter practice hack, the corresponding map square counts are 1243 and 1244.
Contents
Items
This category allows to take as many items as you want to complete the game and turn all map tiles in pink. As you have to travel through every room in the game, the penalty time to go pick up e-tank is slightly lower than in any%. Thereby, runners usually pick up at least 7 tanks to allow stand-up glitch. Another reason to pick up extra items is to either refill your energy or avoid later farm which would cost more time.
Usual Itemset (Based On WR)
- Morph Ball - Bombs - 3+ packs of missiles - 3+ packs of supers - 2+ packs of power bombs - Speedbooster - Varia Suit - Gravity Suit - 8+ Energy Tanks - High Jump Boots - Space Jump - Screw Attack - Spring Ball - Wave Beam - Ice Beam - Plasma Beam - Grappling Beam
Tile Counter ROM
This category is one of the two categories (True Completion being the other one) that allow the usage of a tile counter ROM for the purposes of easier verification of runs. If used, the number of tiles collected is shown upon entering the ship at the end of the run. 1244 tiles are required for a valid run.
An IPS patch to enable this feature, made by UNHchabo, may be found here.
Boss Rooms
Most map tiles in the game are turned pink by simply entering their bounds. Boss rooms are (mostly) an exception to this, however. Because the game turns off the minimap during bossfights, most boss rooms automatically turn all of their tiles pink on leaving the room, even if they weren't entered during the course of the fight. The two exceptions to this are Ceres Ridley and Crocomire. Ceres Ridley requires re-entering the room to collect the tile after exiting the fight, and Crocomire gives most of the tiles in the room on death, but not the tiles by his E-Tank. This requires staying by the E-Tank optimally until the map turns pink, ensuring all the tiles in his room are collected.
Route
Ceres
Ceres is identical to any other category, with the exception of the Ridley map tile. After the Ceres Escape is triggered, the Ridley Room must be re-entered to actually get the map tile for that room.Early Game
The run up to Early Supers is identical to Any%, 100%, and most other categories. Get morph, alpha missiles, bombs, fight BT, terminator E-Tank, and get Early Supers. The green pirates just after Terminator E-Tank can be run through instead of missiled, health is not an issue. After Early Supers, get the two map tiles in Brinstar Reserve, and perform Reverse Mockball (optimally) to escape.
Head to Big Pink, grab the Charge Missile and the Charge Beam, and go toward Red Tower. In Green Hill Zone, get the tile by Pipe Missile, and the top right tile by the gate. Go down Red Tower, opening the door to Sloaters Refill now for better ammo management later. Get the Spazer tile, optionally picking up Spazer. Head to Kraid's Lair now, picking up the Kraid Save Room map tile on the way. Defeat Kraid and collect the Varia Suit. You don't have to pick up Kraid's room tiles, they automatically turn pink on exiting the room. Head to the missile and energy refill room above Kraid, pick up Kraid's E-Tank, and go down the elevator to Norfair.
Norfair
Collect Hi-Jump E-Tank and Hi-Jump Boots. Most runners additionally collect Hi-Jump Missile, though it is not required to be collected. Head to Bubble Mountain, collecting all the tiles in Pre-Cathedral and Cathedral. Get the Bubble Mountain Save Room, ascend Bubble mountain, and go pick up Speed Booster. In Speed Hallway, make sure to fall down the two pits after the first slope downward, because not all the tiles are collected automatically. Next, head to Wave Beam, collecting the Wave Missiles along the way. Escape using the lower door, and go down through Remembered Highway, tanking the lava damage. On arrival in Kronic Boost room, take the top left door to Magdollite Tunnel. Ascend Purple Shaft, and collect the purple farm room tile. Most runners do a single farm here, you can do more if extra resources are needed. Go back to Bubble Mountain, bomb the end of the tunnel and roll through to collect the bottom right tile. Exit through the left door to the Crocomire gate farm room.
Head down through the wave gate to Crocomire, being sure to get the bottom right tile by the farm in the gate room. Beat Crocomire, pick up his e-tank and wait a bit by the e-tank, you won't collect the map tiles on the right side until the game changes the music. Head to the Croc PBs, grab them and go down the shaft. Go to the cosine room and get the tiles, then go to the Indiana Jones Room. Collect all the tiles in there, then collect Grapple. Take the grapple escape, grab all the map tiles in the water pools. Pick up the croc save room tile. You also may farm a bit here. Take the croc escape, grab all tiles in it, head back to business center. Take the map room tile, take the elevator to Brinstar.
Wrecked Ship
Take Sloaters Refill, and enter X-Ray Hall. (Optimally, break the tube now. Some runners choose to wait until after Lower Norfair to do so, which loses minimal time.) Use Grapple and d-boosting to go through X-Ray Hall, getting the first pit tiles on the first pass through. Get the tiles in X-Ray's room, and get the back pit tiles on the exit. Climb Red Tower, take the alpha power bombs, and the tile behind the, take the red tower save room tile, take the beta powerbombs. Take the elevator, cross the moat, you'll pick up the underwater tiles later. Go straight to Wrecked ship. Take the Save Room tile, take the Wrecked Ship left missile tiles, take the map room tile, and go defeat Phantoon.
Grab the right super tiles, you don't have to pick it up, grab the left super. Head straight to the attic (You'll pick up ws e-tank later). Clear all the enemies, open the left door, grab all the right attic missile tiles, go back to Wrecked Ship Exterior. Visit straight up the Wrecked Ship reserve tank upper part. Collect all the tiles you can grab in the upper part of West Ocean West_Ocean_Map_Strat. You don't have to break the Super block, all tiles are free from access. Go to the bowling area. Head to the reserve tank, but don't spark, just jump into the shaft to pick up the remaining tile. Pick up gravity, when exiting Wrecked Ship, jump into the transition, to pick the two tile in front of it.
Forgotten Highway
At this point, the run diverges wildly from 100%. Clean up the top tiles in West Ocean, and re-enter the Moat. Collect the bottom two tiles in Moat, and go back to West Ocean. Get the bottom tiles in West Ocean, and re-enter Wrecked Ship. Go through to Sponge Bath, up to the Wrecked Ship E-tank, and get the tank. Get the bottom tiles in the e-tank room, and exit to East Ocean. Collect all the tiles in East Ocean, go down the kago room, get all the tiles in the crab maze, and take the elevator down. Get the save room, go through the pancake room, and down the sand pit in the next room. Go along the bottom of Plasma Spark Room, and take the toilet down. Optimally, charge a spark in the toilet bottom room going left, and spark left through West Sand Hall. Go west to the gate, perform a Green Gate Glitch, and enter Main Street.
Maridia
Go up Main Street, and take the door into Fish Tank. The rest of the tiles will be collected later. Go up Fish Tank as in 100%, and go through Mama Turtle room. Do not get the items in Mama Turtle room, though. Get the tiles on the right side of Fish Tank, and exit through the top right door into Mt Everest. Run along the bottom to the hole to Crab Supers, and optionally get the super missile. Use a spark to collect the right side tiles in Mt Everest, as shown here. Go up to the Beach area. Get the tile with the missile, and go into the Swiss Cheese room. Get the tiles in Watering Hole, and optionally collect the Super Missile there. NOTE: If you only want one super missile pack before Botwoon (usually at least one is desired), the Watering Hole pack is a significant portion faster to collect than Crab Supers. Backtrack to the Beach area, collect the rest of the tiles, and go down to Aqueduct. Get the save room, kill Botwoon, and get the Botwoon E-tank.
Get the maridia missile refill tiles, get the colosseum tiles and Draygon's save and refill tiles. Then, get the tiles in Precious room, then fight Draygon and get Space Jump. Backtrack to Botwoon E-tank room, and take one of the sand pits down. Go to Aqueduct, jump up and get the tile left of the missile, and take the right sand pit. Get the tiles in Right Sand Pit, and go to Shaktool. Choose whether or not to get Spring Ball, and take the toilet back up to Plasma Spark Room. Go to Plasma room, get Plasma, and get all the tiles in Plasma Room. Backtrack to Plasma Spark Room again, clean up the right side tiles, and exit through the bottom door to the farm room before Cacatac Alley. Get all the tiles in Cacatac Alley, and take the other sand pit down in Botwoon E-tank room. Get the tiles in Aqueduct where the missile and super are, and optionally collect the super missile. Take the left sand pit and get the tiles in there. Get the maridia map room, and exit out via the gate. Take the elevator into Norfair.
Lower Norfair
Get Ice Beam normally, but exit through the upper set of rooms like the game intends. Power bomb the blocks and go down crumble tower to croc speedway. Go through Nutella Refill to Kronic Boost Room (don't do kronic boost though) and get all the tiles in the Lava Dive room. Get the save room and take the elevator to Lower Norfair. After the elevator, go right, go up the power bomb floor room, and run right in the room with all the enemies. Jump up to get the second tile, then go back to the elevator room. Activate the Space Jump chozo, get the bottom right tile, and go to GT's room. Get the top right tile before the fight starts, then kill GT as normal, and get Screw Attack.
Get the GT refill tile, and progress through Lower Norfair as in 100%, getting the Mickey Mouse tiles. Amphitheatre has many tiles that are annoying to get. Optimally, one gets the left two columns on the way down, then space jumps across the bottom, getting the bottom right tile. Then, clean up the top right area below the ledge, go up the staircase to the top left area, and exit the room. Laying a PB for sound queue lag reduction is an option, but not recommended due to the number of PBs needed in cleanup. Descend Kihunter Stairs normally (do not get the save room yet), and traverse to Ridley as in 100%. Getting Ridley's E-Tank is an option, though not optimal. Continue on the 100% path through the rest of LN Escape, getting the save room on the revisit of Kihunter Stairs.
Back in Upper Norfair, collect the Norfair Reserve map tiles, the Bubble Mountain Save Room if you did not already, the final tile in Bubble Mountain on the right side (above the missile), and exit Norfair through Frog Speedway.
Cleanup Pre-Tourian
After the elevator out of Upper Norfair, head to the tube. Break the tube, grab the save room below the tube, and enter Main Street. Ascend Main Street, collecting all the tiles that have not yet been acquired, and exit through the top door into Mt. Everest. Collect the final few tiles in the top left of Mt. Everest, and exit into Red Fish Room. Exit Maridia through the top of Red Tower, and take the elevator into Crateria.
Go left, through the Crateria tube room, and collect the tiles on the east side of Landing Site. Spark to Crateria PBs, collect those tiles, and go through Gauntlet. The tiles in Landing Site on the top left will be gotten during the escape. In Gauntlet, get the Gauntlet E-Tank (unless you chose to get Ridley E-Tank and your health is still reasonably high). After Gauntlet, take the elevator to Green Brinstar.
After entering Green Brinstar, get the map station tiles, the save room, and the fireflea room/missile refill. On the way out of the missile refill, grab the hidden tile in the fireflea room. Go through the Etecoons area, getting the save room and the hidden bombway tile in the vertical ascent room, and exit into Dachora Room. Fall down the dachora pit, grab the energy refill tile, and spark out, exiting to Big Pink.
Climb Big Pink, get the save room by Spore Spawn, and enter the kihunter room. Kill the kihunters, enter Spore Spawn's room, and kill Spore Spawn. (Moon)fall down the shaft and exit to Big Pink. Enter the Wave Gate room, get the e-tank tile, and return to Big Pink. Climb up to the Mission Impossible area and go through the Mission Impossible room, making sure not to do the Mission Impossible trick, as that misses the bottom right map tile in that room. Get the Power Bomb in that room if your current count is under 4. [recount probably needed] Use a bomb to open the Charge Beam area and go down to Waterway, getting the tiles and exiting. Make sure to get the two power bombs the caterpillars dropped. Get the tile below the entrance in Green Hill Zone if you didn't in early game, and enter Retro Brinstar.
Clean up Retro Brinstar as in 100% (without the items, of course). Carry a spark through the elevator and spark through Pit Room, getting the missile tile and then exiting to The Climb. Spark up Climb Supers (optionally collecting the super missile for Metroid rooms) and go to Parlor. Get the map room tiles, 230 missile tiles, and the save room. Finally, head to G4.
Tourian
After the G4 elevator, get the first save room in Tourian and go through the Metroid rooms. Make sure to have enough ammo to win the game. Do your preferred method of Baby Skip, being sure not to forget the refill tile afterward. After the Gadora, get the final save room. Do Zeb Skip, MB1, MB2, and Standup Glitch. In Escape, go through the 3rd room the long way, getting the top left map tiles by bonking your head on the ceiling on the left side of the second level. Charge a spark before falling off the top level, and go through the door. (Or, to save 1s if done optimally, do this stupid jump). Spark up the first part of Leodox Room, and do everything up to the moonfall as normal. After the final moonfall, collect the tiles on the right side of the room, and spark up The Climb. Ascend Parlor as normal, and spark up the left side of Landing Site. Get all the tiles on the left side of Landing Site, and board the Ship to finish the run. If the tile counter says 1244, your run is valid.