Difference between revisions of "Shaktool Room"

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(Video demonstration for sand cleared flag)
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== Sound Delay Removal ==
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Going through the door transition while Shaktool is still digging sand blocks can add sound delay to the transition.
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This can be mitigated by destroying Shaktool once its job is done. Care must be taken to damage [[Shaktool]] and its wheels appropriately, as they work in an unintuitive way.
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{{#ev:youtube|2rQjQelUNEA}}
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== Grapple Speed Up ==
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Spamming Grapple in certain ways can speed up [[Shaktool]] by changing the shape of its arm.
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{{#ev:youtube|SzZP3Wvd2W4}}
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[[Category:Rooms in Maridia]]

Latest revision as of 05:08, 9 August 2023

   
East Pants Room Adjacent rooms Spring Ball Room
   

ShaktoolRoom.png

Room state 1

Shaktool room, state 1.png

Room State 2

Shaktool room, state 2.png

The memory flag for the sand being cleared is set when Samus crosses to the right side of the sand. For this purpose, Shaktool's progress of digging does not matter.

Lag Reduction

You can reduce powerbomb lag by taking damage to Shaktool. The amount of lag can be significantly affected by the exact timing of the hit; you can get up to 20 frames extra lag by being 20 frames too early, since the blinking from the invulnerability will end prematurely. You want to take the hit right as the lag would begin otherwise.

Cutting out the splash effects from entering and leaving the water can also help reduce lag, so taking the hit while running, then quickly morphing, seems to work best for humans, as opposed to simply rolling into Shaktool.

Sound Delay Removal

Going through the door transition while Shaktool is still digging sand blocks can add sound delay to the transition.

This can be mitigated by destroying Shaktool once its job is done. Care must be taken to damage Shaktool and its wheels appropriately, as they work in an unintuitive way.

Grapple Speed Up

Spamming Grapple in certain ways can speed up Shaktool by changing the shape of its arm.