Difference between revisions of "Spore Spawn Room"
From A complete guide to Super Metroid speedrunning
m |
m |
||
Line 1: | Line 1: | ||
+ | {{Infobox room | ||
+ | |zone = Brinstar | ||
+ | |subzone = Green | ||
+ | |theme = Brinstar/Green | ||
+ | |utility = Boss | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|east=[[Spore Spawn Super Room]] | |east=[[Spore Spawn Super Room]] | ||
Line 14: | Line 20: | ||
* [[Bosses]] | * [[Bosses]] | ||
* [[Early Supers Room]] | * [[Early Supers Room]] | ||
− | |||
− |
Latest revision as of 08:00, 26 November 2023
Spore Spawn Room | |
---|---|
Zone | Brinstar |
Subzone | Brinstar/Green |
Utility | Boss |
Theme | Brinstar/Green |
Adjacent rooms | Spore Spawn Super Room | |
---|---|---|
Spore Spawn Kihunter Room |
Interestingly, the green door at the bottom of this room means that with Early Supers, this is the only boss or miniboss that you can leave the room part way through the fight without Major Glitches.