Difference between revisions of "Screw Attack Room"
From A complete guide to Super Metroid speedrunning
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+ | {{Infobox room | ||
+ | |zone = Lower Norfair | ||
+ | |subzone = West | ||
+ | |chozo = 1 | ||
+ | |hazard = Heated | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Golden Torizo's Room]] | |west=[[Golden Torizo's Room]] | ||
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== GT Classic == | == GT Classic == | ||
− | Shinesparking up the room is an easy and consistent way to clear the room in reverse after grabbing [[Screw Attack]]. Walljumping up the wall can be faster but risks breaking too many blocks with screw attack and falling back down. A clean ledge grab at the top will save more time on [[ | + | Shinesparking up the room is an easy and consistent way to clear the room in reverse after grabbing [[Screw Attack]]. Walljumping up the wall can be faster but risks breaking too many blocks with screw attack and falling back down. A clean ledge grab at the top will save more time on [[Aligning Doors|door alignment]]. |
{{#ev:youtube|iuGsr1lLtFg}} | {{#ev:youtube|iuGsr1lLtFg}} | ||
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* [[Screw Attack]] | * [[Screw Attack]] | ||
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Latest revision as of 18:42, 17 January 2024
Screw Attack Room | |||
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Zone | Lower Norfair | ||
Subzone | Lower Norfair/West | ||
Hazard | Heated | ||
Items |
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Golden Torizo's Room | Adjacent rooms | Fast Ripper Room Golden Torizo Energy Recharge |
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GT Classic
Shinesparking up the room is an easy and consistent way to clear the room in reverse after grabbing Screw Attack. Walljumping up the wall can be faster but risks breaking too many blocks with screw attack and falling back down. A clean ledge grab at the top will save more time on door alignment.