Difference between revisions of "Crateria Super Room"
From A complete guide to Super Metroid speedrunning
(Adding methods of collecting the Supers here) |
(→100%: Boyons vulnerable to Power Bombs) |
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* You can charge a shinespark just before the first Boyon, damage boost across the Boyon section, and activate the spark up the shaft. | * You can charge a shinespark just before the first Boyon, damage boost across the Boyon section, and activate the spark up the shaft. | ||
* You can charge a spark running left from the first Boyon to the door, then run right and jump through the Boyons using the Blue Suit's invulnerability. | * You can charge a spark running left from the first Boyon to the door, then run right and jump through the Boyons using the Blue Suit's invulnerability. | ||
+ | * You can kill the Boyons with three Power Bombs. | ||
== Enemies == | == Enemies == |
Revision as of 01:58, 22 December 2018
Climb | Adjacent rooms | |
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100%
There are several methods to collect these Super Missiles:
- With Ice Beam, you can freeze all four Boyons, then run across them and charge a shinespark. With Plasma, Wave, and careful aim, you can do this in one pass.
- You can charge a shinespark just before the first Boyon, damage boost across the Boyon section, and activate the spark up the shaft.
- You can charge a spark running left from the first Boyon to the door, then run right and jump through the Boyons using the Blue Suit's invulnerability.
- You can kill the Boyons with three Power Bombs.