Difference between revisions of "Fast Ripper Room"
From A complete guide to Super Metroid speedrunning
(Link to Green Gate Glitch) |
(Post-GGG strats and enemy list) |
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[[File:FastRipperRoomSmile.png|x256px]] | [[File:FastRipperRoomSmile.png|x256px]] | ||
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+ | == GT Classic == | ||
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+ | If you're worried about falling in the acid after performing the [[Green Gate Glitch]], you can lay a [[Power Bomb]] or take an intentional hit from a [[Ripper 2 (red)|Red Ripper]] for temporary invulnerability. You can then jump across the platforms without fear of being knocked back. | ||
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+ | == Enemies == | ||
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+ | * [[Ripper 2 (red)]] | ||
== See also == | == See also == | ||
* [[Green Gate Glitch]] | * [[Green Gate Glitch]] |
Revision as of 06:46, 20 December 2019
Screw Attack Room | Adjacent rooms | Fast Pillars Setup Room |
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GT Classic
If you're worried about falling in the acid after performing the Green Gate Glitch, you can lay a Power Bomb or take an intentional hit from a Red Ripper for temporary invulnerability. You can then jump across the platforms without fear of being knocked back.