Difference between revisions of "Crashes"
From A complete guide to Super Metroid speedrunning
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(more crash conditions courtesy of ED) |
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* [[Yapping Maw]] / Shinespark interaction | * [[Yapping Maw]] / Shinespark interaction | ||
* Breaking the tube to Maridia and leaving the room on the same frame | * Breaking the tube to Maridia and leaving the room on the same frame | ||
+ | * spark bonking wall at varia (suit) touch | ||
+ | * walking into solid object (solid or frozen enemy or wall) in x-mode | ||
+ | * ballbounce and just before 2nd ball landing menu is entered to switch springball | ||
+ | * rt refill trigger in last frame before pause menu | ||
+ | * cf trigger in front facing standing pose at varia or grav animation | ||
+ | * transitioning while all 32 sprite slots are occupied (like at shaktool entering the left door fast after killing shaktool with wave plasma; or with bombing ki hunters for brown collision sprites) | ||
+ | * firing an uncharged murder beam shot | ||
+ | * firing a spazer+plasma shot | ||
+ | * firing Murder beam not horizontally leftwards | ||
+ | * firing a charged wave+spazer+plasma shot | ||
+ | * firing a charged ice+spazer+plasma shot | ||
+ | * using an SBA with spazer+plasma enabled | ||
+ | * touching, shooting, grappling, or powerbombing at a (touch- or shot-)crash block out-of-bounds |
Revision as of 23:39, 10 March 2021
Crashes are bugs that will force you to reset the game in order to continue.
Known crashes include:
- Gadora door freeze
- Yapping Maw / Shinespark interaction
- Breaking the tube to Maridia and leaving the room on the same frame
- spark bonking wall at varia (suit) touch
- walking into solid object (solid or frozen enemy or wall) in x-mode
- ballbounce and just before 2nd ball landing menu is entered to switch springball
- rt refill trigger in last frame before pause menu
- cf trigger in front facing standing pose at varia or grav animation
- transitioning while all 32 sprite slots are occupied (like at shaktool entering the left door fast after killing shaktool with wave plasma; or with bombing ki hunters for brown collision sprites)
- firing an uncharged murder beam shot
- firing a spazer+plasma shot
- firing Murder beam not horizontally leftwards
- firing a charged wave+spazer+plasma shot
- firing a charged ice+spazer+plasma shot
- using an SBA with spazer+plasma enabled
- touching, shooting, grappling, or powerbombing at a (touch- or shot-)crash block out-of-bounds