Difference between revisions of "Crashes"
From A complete guide to Super Metroid speedrunning
(more crash conditions courtesy of ED) |
(add zombie kraid crash) |
||
Line 19: | Line 19: | ||
* using an SBA with spazer+plasma enabled | * using an SBA with spazer+plasma enabled | ||
* touching, shooting, grappling, or powerbombing at a (touch- or shot-)crash block out-of-bounds | * touching, shooting, grappling, or powerbombing at a (touch- or shot-)crash block out-of-bounds | ||
+ | * touching zombie kraid (caused by 1 missile hit followed by 1 900 damage charged shot hit. zombie kraid is usually a softlock anyway) |
Revision as of 05:25, 18 December 2022
Crashes are bugs that will force you to reset the game in order to continue.
Known crashes include:
- Gadora door freeze
- Yapping Maw / Shinespark interaction
- Breaking the tube to Maridia and leaving the room on the same frame
- spark bonking wall at varia (suit) touch
- walking into solid object (solid or frozen enemy or wall) in x-mode
- ballbounce and just before 2nd ball landing menu is entered to switch springball
- rt refill trigger in last frame before pause menu
- cf trigger in front facing standing pose at varia or grav animation
- transitioning while all 32 sprite slots are occupied (like at shaktool entering the left door fast after killing shaktool with wave plasma; or with bombing ki hunters for brown collision sprites)
- firing an uncharged murder beam shot
- firing a spazer+plasma shot
- firing Murder beam not horizontally leftwards
- firing a charged wave+spazer+plasma shot
- firing a charged ice+spazer+plasma shot
- using an SBA with spazer+plasma enabled
- touching, shooting, grappling, or powerbombing at a (touch- or shot-)crash block out-of-bounds
- touching zombie kraid (caused by 1 missile hit followed by 1 900 damage charged shot hit. zombie kraid is usually a softlock anyway)