Difference between revisions of "Blue Brinstar Energy Tank Room"

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(Rando and 100% strats)
(Description and video for Rando and RBO strats)
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== Randomizer ==
 
== Randomizer ==
  
The Tournament randomizer has in logic the ability to damage boost off of the Reo into the energy tank in the ceiling.
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The Tournament randomizer has in logic the ability to damage boost off of the Reo into the energy tank in the ceiling. You can do this by standing just to the right of the energy tank, and doing a full jump shortly before the Reo hits the ground during its swoop.
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{{#ev:youtube|ZorjzjjuVMc}}
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It's also possible, though slower, to [https://www.metroid2002.com/3/early_items_blue_brinstar_energy_tank.php damage boost off of the Geemer moving around the room].
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This trick is not generally used in vanilla categories of the game because the enemies do not appear until after Crateria has been awakened -- this requires opening a grey door, which usually happens upon completing the [[Pit Room]]. This e-tank would require coming back down the elevator and then coming over, which generally takes more time than it's worth. [[100%]] collects this tank as one of the last items, when you can also visit the [[Billy Mays Room]], and [[RBO]] generally collects this tank after visiting [[Morph Ball Room]] to collect the Power Bombs.
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== RBO ==
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As mentioned above, this tank is often collected later during the Brinstar item collection phase of the run. However, it is possible to collect this e-tank immediately after collecting the first missile pack, using a stationary [[CWJ]], aiming down to compress Samus' hitbox, and then changing her pose to expand the hitbox. Each of these three inputs is frame-perfect, though there are several different setups that will work, each with different input timings that are required.
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However, even if you do the correct inputs, there is a 50% chance that the trick will fail, due to the collision oscillator detecting Samus as being in contact with the wrong block.
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{{#ev:youtube|7WrXd88-0G4}}
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Due to the difficulty of this trick, it's sometimes colloquially known as the "TAS tank".
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If you succeed on the first attempt, this trick saves more than 30 seconds over collecting it later.
  
 
== 100% ==
 
== 100% ==

Revision as of 20:27, 24 November 2018

   
Blue Brinstar Boulder Room
Construction Zone
Adjacent rooms
   

BlueBrinstarEnergyTankRoom.png

Randomizer

The Tournament randomizer has in logic the ability to damage boost off of the Reo into the energy tank in the ceiling. You can do this by standing just to the right of the energy tank, and doing a full jump shortly before the Reo hits the ground during its swoop.

It's also possible, though slower, to damage boost off of the Geemer moving around the room.

This trick is not generally used in vanilla categories of the game because the enemies do not appear until after Crateria has been awakened -- this requires opening a grey door, which usually happens upon completing the Pit Room. This e-tank would require coming back down the elevator and then coming over, which generally takes more time than it's worth. 100% collects this tank as one of the last items, when you can also visit the Billy Mays Room, and RBO generally collects this tank after visiting Morph Ball Room to collect the Power Bombs.

RBO

As mentioned above, this tank is often collected later during the Brinstar item collection phase of the run. However, it is possible to collect this e-tank immediately after collecting the first missile pack, using a stationary CWJ, aiming down to compress Samus' hitbox, and then changing her pose to expand the hitbox. Each of these three inputs is frame-perfect, though there are several different setups that will work, each with different input timings that are required.

However, even if you do the correct inputs, there is a 50% chance that the trick will fail, due to the collision oscillator detecting Samus as being in contact with the wrong block.

Due to the difficulty of this trick, it's sometimes colloquially known as the "TAS tank".

If you succeed on the first attempt, this trick saves more than 30 seconds over collecting it later.

100%

Run into this room, lay a Power Bomb to destroy the PB blocks, jump up and collect the e-tank. Then walljump up the shaft, breaking the block up top with Screw Attack. Jump through the door transition so you can land on the invisible platform in the next room.

On the way back down, stand on the crumble block, morph and lay a Power Bomb, then collect the missile. Run back out, and perform a mockball on the platform through the door.

Enemies

Items