Difference between revisions of "Crocomire's Room"
From A complete guide to Super Metroid speedrunning
(Wraparound shot to help shinespark strats) |
(→100%: Adding BEJ's wrap-around video) |
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== 100% == | == 100% == | ||
− | After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach [[Post Crocomire Power Bomb Room]] the fastest possible way. This is helped by a | + | After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach [[Post Crocomire Power Bomb Room]] the fastest possible way. This is helped by a [[wrap-around shot]] to open the left-side door while picking up the Energy Tank on the right side of the room. |
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+ | {{#ev:youtube|t6Tmu8w9yIQ}} | ||
== Items == | == Items == |
Revision as of 05:46, 5 December 2018
Crocomire Speedway | ||
Post Crocomire Farming Room | Adjacent rooms | |
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100%
After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach Post Crocomire Power Bomb Room the fastest possible way. This is helped by a wrap-around shot to open the left-side door while picking up the Energy Tank on the right side of the room.