Difference between revisions of "Crocomire's Room"
From A complete guide to Super Metroid speedrunning
(→100%: Spike Suit to X-Ray) |
m |
||
Line 25: | Line 25: | ||
* [[Crocomire]] | * [[Crocomire]] | ||
* [[Bosses]] | * [[Bosses]] | ||
+ | |||
+ | [[Category:Rooms in Norfair]] | ||
+ | [[Category:Boss Rooms]] |
Revision as of 19:28, 4 August 2023
Crocomire Speedway | ||
Post Crocomire Farming Room | Adjacent rooms | |
---|---|---|
100%
After Crocomire dies, runners will typically charge a shinespark and attempt to spark through the left door, in order to reach Post Crocomire Power Bomb Room the fastest possible way. This is helped by a wrap-around shot to open the left-side door while picking up the Energy Tank on the right side of the room.
If you're doing late Crocomire, you can charge a Spike Suit on the spikes to the left of Crocomire, and then hold it until Red Brinstar Fireflea Room, so that you can get to X-Ray Scope Room faster. This video demonstrates the reveal of this technique.