From A complete guide to Super Metroid speedrunning
|
|
Line 1: |
Line 1: |
− | {{Infobox room
| + | #REDIRECT [[Warehouse Kihunter Room]] |
− | |zone = Brinstar
| |
− | |subzone = Kraid
| |
− | |theme = Brinstar/Kraid
| |
− | |hidden = 1
| |
− | }}
| |
− | {{Adjacent rooms
| |
− | |east=Save Room<br/>[[Baby Kraid Room]]
| |
− | |south=[[Warehouse Zeela Room]]
| |
− | }}
| |
− | | |
− | [[File:WarehouseKeyhunterRoom.png|x400px]]
| |
− | | |
− | == Entering ==
| |
− | | |
− | If you do a small jump from the small ledge to the floor with the Baby Kraid Room door, that can [[Aligning Doors|fix the door]], saving some frames.
| |
− | | |
− | {{#ev:youtube|kYf2670ucUE}}
| |
− | | |
− | == Exiting ==
| |
− | | |
− | If you enter the room while airborne, it will manipulate the Kihunters into moving in a pattern that will allow you to jump out of the hole without getting knocked back down.
| |
− | | |
− | If you mess this up, you can mid-air morph to allow you to keep your upward momentum even if you get hit.
| |
− | | |
− | {{#ev:youtube|xPFQ0TiP574}}
| |
− | | |
− | If you fire a shot to the left as you rise out of the hole, you can open the door, allowing you to jump down into it. A mockball is even possible in the next room, allowing you to get to the bomb block faster. This shot has a very wide margin with Spazer equipped, but very narrow with only [[Power Beam]].
| |
− | | |
− | {{#ev:youtube|KcyStuSsuIE}}
| |
− | | |
− | = Enemies =
| |
− | | |
− | * [[Kihunter (green)]]
| |
− | | |
− | = Items =
| |
− | | |
− | * [[List of Missiles#Brinstar 12|Brinstar Missile 12]]
| |
Latest revision as of 20:26, 28 January 2024