Single Chamber
From A complete guide to Super Metroid speedrunning
Revision as of 06:11, 27 December 2018 by InsaneFirebat (talk | contribs)
Bubble Mountain | Adjacent rooms | Three Muskateers' Room Double Chamber Spiky Platforms Tunnel |
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Lag Reduction
Upon entering this room from Bubble Mountain, many runners freeze or kill at least one enemy in order to reduce lag, particularly if they plan on opening the red door with five missiles.
Coming from Lower Norfair, destroying the pillars with a Power Bomb creates substantial lag, so given good movement, runners are better off using bombs on the two lowest sections of each pillar.