User contributions
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- 19:46, 10 December 2023 (diff | hist) . . (-1) . . Ice Beam Gate Room (→Any% KPDR)
- 19:46, 10 December 2023 (diff | hist) . . (+311) . . Ice Beam Gate Room
- 16:56, 7 December 2023 (diff | hist) . . (+12) . . Hitbox Manipulation (→Crouch Jump)
- 21:50, 14 July 2023 (diff | hist) . . (+98) . . Bubble Mountain (→Randomizer)
- 21:49, 14 July 2023 (diff | hist) . . (+1) . . Bubble Mountain (→Randomizer)
- 21:49, 14 July 2023 (diff | hist) . . (+145) . . Bubble Mountain (→Randomizer)
- 22:20, 16 May 2023 (diff | hist) . . (-25) . . Enemies (→Links and Other Information)
- 22:13, 16 May 2023 (diff | hist) . . (+25) . . Enemies (→Links and Other Information)
- 21:29, 16 May 2023 (diff | hist) . . (0) . . File:Common farm drops.png (EXAKTScience uploaded a new version of File:Common farm drops.png) (current)
- 21:23, 16 May 2023 (diff | hist) . . (0) . . File:Common farm drops.png (EXAKTScience uploaded a new version of File:Common farm drops.png)
- 21:16, 16 May 2023 (diff | hist) . . (0) . . File:Common farm drops.png (EXAKTScience uploaded a new version of File:Common farm drops.png)
- 21:16, 16 May 2023 (diff | hist) . . (0) . . File:Common farm drops.png (EXAKTScience uploaded a new version of File:Common farm drops.png)
- 20:22, 16 May 2023 (diff | hist) . . (0) . . File:Common farm drops.png
- 20:22, 16 May 2023 (diff | hist) . . (+167) . . Enemies
- 20:19, 16 May 2023 (diff | hist) . . (+121) . . N File:Common farm drops.png (Table of commonly farmed enemies and their drop tables. Enemies in the same cell all share the drop table below that cell)
- 21:51, 11 May 2023 (diff | hist) . . (+240) . . Metroid (current)
- 19:19, 7 April 2023 (diff | hist) . . (-6) . . Phantoon (→Eye Open)
- 19:18, 7 April 2023 (diff | hist) . . (0) . . Phantoon (→Eye Open)
- 19:17, 7 April 2023 (diff | hist) . . (+436) . . Phantoon (→Eye Open)
- 06:09, 19 March 2023 (diff | hist) . . (+223) . . N File:Phantoon-patterns.png (Image showing the probability of a given Phantoon pattern each round, the location of the eye opening, and locations for Samus to stand to have the best chance of shooting the flames and hitting the eye. Credit to jakoliath) (current)
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