Three Musketeers' Room
From A complete guide to Super Metroid speedrunning
Single Chamber | Adjacent rooms | Lower Norfair Spring Ball Maze Room |
---|---|---|
If one of the Kihunters is sitting in one of the tile-wide holes between the levels, it may help to take damage from the previous Kihunter, then use the iframes to jump through the next one. This happens somewhat often with the third Kihunter.
Any% KPDR
You can use Plasma Beam to "hitbox" through the Kihunters without taking damage. If you have too little health to take this risk, two charge shots, or one double-hit from a charge shot, will kill them. On the plus side, this also significantly reduces lag in the room.