Difference between revisions of "Blue Brinstar Boulder Room"

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{{Infobox room
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|zone = Brinstar
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|subzone = Blue
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|west=[[Blue Brinstar Double Missile Room]]
 
|west=[[Blue Brinstar Double Missile Room]]
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To get onto the invisible platform without [[Gravity Suit]], you'll need to start in the previous room and jump through the door transition, possibly with a walljump off the side of the platform.
 
To get onto the invisible platform without [[Gravity Suit]], you'll need to start in the previous room and jump through the door transition, possibly with a walljump off the side of the platform.
  
If you're in the water without either Gravity Suit or Hi-Jump Boots, you'll need a running spinjump timed so that you can walljump below the door when the water is at its lowest.
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The fastest way to exit this room is a well-timed shot to the door, which will allow you to just run through.
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{{#ev:youtube|fP7i6PgQYAc}}
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If you're in the water without either Gravity Suit or Hi-Jump Boots, you can use a crouchjump-downgrab into the doorframe when the water is at its highest.
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{{#ev:youtube|IJyNVFb2zSU}}
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Alternatively, you can use a running spinjump timed so that you can walljump below the door when the water is at its lowest.
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{{#ev:youtube|jvViRD7DxdQ}}
  
 
== Enemies ==
 
== Enemies ==
  
 
* [[Boulder]]
 
* [[Boulder]]

Latest revision as of 07:46, 26 November 2023

Blue Brinstar Boulder Room
Zone Brinstar
Subzone Brinstar/Blue
Subsubzone
Hazard
Utility
Theme [[]]
Items
Visible
Chozo
Hidden





   
Blue Brinstar Double Missile Room Adjacent rooms Blue Brinstar Energy Tank Room
   

BlueBrinstarBoulderRoom.png

Randomizer

To get onto the invisible platform without Gravity Suit, you'll need to start in the previous room and jump through the door transition, possibly with a walljump off the side of the platform.

The fastest way to exit this room is a well-timed shot to the door, which will allow you to just run through.

If you're in the water without either Gravity Suit or Hi-Jump Boots, you can use a crouchjump-downgrab into the doorframe when the water is at its highest.

Alternatively, you can use a running spinjump timed so that you can walljump below the door when the water is at its lowest.

Enemies