Climb

From A complete guide to Super Metroid speedrunning
Revision as of 22:47, 16 November 2018 by UNHchabo (talk | contribs) (Early game strats, with and without moonfall)
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  Parlor  
Tourian Escape Room 4 Adjacent rooms Crateria Super Room
Pit Room
   

Climb.png

Early Game

Moonfall

This room is the most common place for runners to perform a moonfall, since it saves several seconds, and it's close enough to the start of a run that a reset has little penalty.

If you're facing left, you can buffer the Angle, Shot, and Jump inputs during the door transition, then hold right after you land, and let go on Shot to start the moonfall.

There is a faster and more difficult moonfall that weaves between a few of the platforms at the start before moving right as with the standard method. This saves time by not needing to moonwalk as far to the right on the starting platform to avoid the first floating platform.

No Moonfall

If you have moonwalk turned off, you can get to the right side of the room and fall most of the way down without encountering a platform. To get past the first floating platform you can either downback or do a small jump; they seem to be about equal speed, with the downback possibly being slightly faster.

After that, you should count six of the wider platforms one tile to the left of Samus. Move slightly left to avoid the platform, then move back right to the wall. Aim down and fire to open the door, and run through.

Enemies