Difference between revisions of "Crumble Shaft"

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(Beginner 100% strat with video)
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[[File:CrumbleShaftRoomSmile.png|x1000px]]
 
[[File:CrumbleShaftRoomSmile.png|x1000px]]
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== 100% ==
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To get this missile, the easiest method is to [[shinespark]] from the previous room. You can attempt a 2-tap [[short charge]], and if you run into one of the enemies you can continue holding Dash and Left, and use your i-frames to get through the rest of the enemies. Then charge the shinespark, open the door, and spark through. After you crash against the wall, hold Angle Down and fire a shot, and you'll pick up the item.
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After the item fanfare, continue falling down while holding jump, and you can press Right after touching the [[Sova]] to [[Damage Boost]] to the right side wall. Then aim down and fire to open the door, and run through.
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{{#ev:youtube|5OJqmnuzwv8}}
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The shinespark crash animation does cost time, so it would be faster to Space Jump across the room, as long as you're confident in not falling down.
  
 
== Randomizer ==
 
== Randomizer ==

Revision as of 11:35, 19 November 2018

   
Adjacent rooms Ice Beam Gate Room
Crocomire Speedway
   

CrumbleShaftRoomSmile.png

100%

To get this missile, the easiest method is to shinespark from the previous room. You can attempt a 2-tap short charge, and if you run into one of the enemies you can continue holding Dash and Left, and use your i-frames to get through the rest of the enemies. Then charge the shinespark, open the door, and spark through. After you crash against the wall, hold Angle Down and fire a shot, and you'll pick up the item.

After the item fanfare, continue falling down while holding jump, and you can press Right after touching the Sova to Damage Boost to the right side wall. Then aim down and fire to open the door, and run through.

The shinespark crash animation does cost time, so it would be faster to Space Jump across the room, as long as you're confident in not falling down.

Randomizer

In order to check this item without falling down the shaft, the easiest way is to hold an angle button during the door transition, so you will Stop on a Dime as soon as you enter the room.

Items