Double Chamber

From A complete guide to Super Metroid speedrunning
Revision as of 09:23, 13 January 2020 by UNHchabo (talk | contribs) (Comparison video for KPDR strats)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Single Chamber Adjacent rooms Wave Beam Room



Because the Kamers in this room are technically classified as enemies, it's possible to accidentally kago through them. This is most common when newer players are trying to get through this room, and are in the middle of a turnaround animation when they touch the platform.


To get back up to the top-left door, the fastest strat is to run to the first hump, then walljump off the side of the ledge. One easier strat though is to run to the second hump, and then weave back to the right to land on the first Kamer before jumping out.