Difference between revisions of "Normalized Movement"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Filled in most values for normalized movement. I'll do the rest, and format this, later.)
 
(TAS'd out the morph turnaround)
Line 11: Line 11:
 
Turnaround 2.16384
 
Turnaround 2.16384
  
Morphed turnaround without moving 0.0 or 0.49152
+
Morphed turnaround without visibly moving 0.0 from a 1-frame tap, or 0.49152 from a 2-frame tap
  
 
X-Ray turnaround (including with a forced stand) 0.0
 
X-Ray turnaround (including with a forced stand) 0.0

Revision as of 10:11, 18 August 2019

Normalized Position

Press against left wall: set subpixel value to 0

Press against right wall: set subpixel value to 65535

Elevator rides maintain subpixel position while setting a specific pixel position

Normalized Movement

Turnaround 2.16384

Morphed turnaround without visibly moving 0.0 from a 1-frame tap, or 0.49152 from a 2-frame tap

X-Ray turnaround (including with a forced stand) 0.0

Taking a hit 19.0

Taking a hit while morphed 3.49152

Auto-spinjump (No Hi Jump) 127.16384

Auto-spinjump (Hi Jump) 156.8192

Bunny hop (No Hi Jump) 113.16384

Bunny hop (Hi Jump) 140.49152

Turnaround-bombjump 38.16384

Turnaround-bombjump (without remorph, either standing or crouched) 93.24576