Normalized Movement

From A complete guide to Super Metroid speedrunning
Revision as of 09:02, 18 August 2019 by UNHchabo (talk | contribs) (Filled in most values for normalized movement. I'll do the rest, and format this, later.)
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Normalized Position

Press against left wall: set subpixel value to 0

Press against right wall: set subpixel value to 65535

Elevator rides maintain subpixel position while setting a specific pixel position

Normalized Movement

Turnaround 2.16384

Morphed turnaround without moving 0.0 or 0.49152

X-Ray turnaround (including with a forced stand) 0.0

Taking a hit 19.0

Taking a hit while morphed 3.49152

Auto-spinjump (No Hi Jump) 127.16384

Auto-spinjump (Hi Jump) 156.8192

Bunny hop (No Hi Jump) 113.16384

Bunny hop (Hi Jump) 140.49152

Turnaround-bombjump 38.16384

Turnaround-bombjump (without remorph, either standing or crouched) 93.24576