Difference between revisions of "Party Zone"

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(Created page with "{{Infobox room |zone = Brinstar |subzone = Kraid |theme = Brinstar/Kraid |hidden = 1 }} {{Adjacent rooms |east=Save Room<br/>Baby Kraid Room |south=[[Warehouse Zeela Room]...")
 
(Redirected page to Warehouse Kihunter Room)
 
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{{Infobox room
+
#REDIRECT [[Warehouse Kihunter Room]]
|zone = Brinstar
 
|subzone = Kraid
 
|theme = Brinstar/Kraid
 
|hidden = 1
 
}}
 
{{Adjacent rooms
 
|east=Save Room<br/>[[Baby Kraid Room]]
 
|south=[[Warehouse Zeela Room]]
 
}}
 
 
 
[[File:WarehouseKeyhunterRoom.png|x400px]]
 
 
 
== Entering ==
 
 
 
If you do a small jump from the small ledge to the floor with the Baby Kraid Room door, that can [[Aligning Doors|fix the door]], saving some frames.
 
 
 
{{#ev:youtube|kYf2670ucUE}}
 
 
 
== Exiting ==
 
 
 
If you enter the room while airborne, it will manipulate the Kihunters into moving in a pattern that will allow you to jump out of the hole without getting knocked back down.
 
 
 
If you mess this up, you can mid-air morph to allow you to keep your upward momentum even if you get hit.
 
 
 
{{#ev:youtube|xPFQ0TiP574}}
 
 
 
If you fire a shot to the left as you rise out of the hole, you can open the door, allowing you to jump down into it. A mockball is even possible in the next room, allowing you to get to the bomb block faster. This shot has a very wide margin with Spazer equipped, but very narrow with only [[Power Beam]].
 
 
 
{{#ev:youtube|KcyStuSsuIE}}
 
 
 
= Enemies =
 
 
 
* [[Kihunter (green)]]
 
 
 
= Items =
 
 
 
* [[List of Missiles#Brinstar 12|Brinstar Missile 12]]
 

Latest revision as of 20:26, 28 January 2024