Space Jump

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Space Jump
Spacejump.png
Location Space Jump Room, Maridia
Effect Spinjump indefinitely

Space Jump allows Samus to continue her spinjump indefinitely by releasing the jump button and then pressing the jump button again shortly after.

After the peak of a spinjump is reached, elapsed frames are counted. If Samus is not underwater, then if the number of elapsed frames when the jump button is pressed again is between 20 and 40 frames, then Space Jump will activate. If Samus is underwater, then if the number of elapsed frames when the jump button is pressed again is between 5 and 40 frames, then Space Jump will activate. As you can see, you can perform Space Jumps much more quickly underwater, and the window for performing Space Jumps underwater is substantially larger.

Space Jump will not activate if Samus spinjumps underwater without Gravity Suit equipped, but will activate if Samus exits water during a spinjump and the jump button is appropriately pressed while she is out of the water.

Spinjumping in this context includes walljumping, meaning you can perform Space Jumps out of a walljump, and can conversely Space Jump towards a wall to perform a walljump.

An example of space jumping in Amphitheatre:

An example of Space Jumping underwater in Lava Dive Room:

See also

See complete List of Items