Difference between revisions of "Three Musketeers' Room"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(KPDR hitboxing strats)
(Iframe strategy)
Line 5: Line 5:
  
 
[[File:ThreeMuskateersRoomSmile.png|x512px]]
 
[[File:ThreeMuskateersRoomSmile.png|x512px]]
 +
 +
If one of the Kihunters is sitting in one of the tile-wide holes between the levels, it may help to take damage from the previous Kihunter, then use the iframes to jump through the next one. This happens somewhat often with the third Kihunter.
  
 
== Any% KPDR ==
 
== Any% KPDR ==

Revision as of 03:28, 22 January 2019

Single Chamber Adjacent rooms Lower Norfair Spring Ball Maze Room

ThreeMuskateersRoomSmile.png

If one of the Kihunters is sitting in one of the tile-wide holes between the levels, it may help to take damage from the previous Kihunter, then use the iframes to jump through the next one. This happens somewhat often with the third Kihunter.

Any% KPDR

You can use Plasma Beam to "hitbox" through the Kihunters without taking damage. If you have too little health to take this risk, two charge shots, or one double-hit from a charge shot, will kill them. On the plus side, this also significantly reduces lag in the room.

Items